# How chess figures move: features of movements

Many newcomers are concerned about various questions about how to play chess. As the figures move, this is the basis of all movements and moves. It is with this that the training begins. It is worth dwelling on them in detail.

There are 6 types of figures in all: a pawn, a rook (or tour), an elephant (it is also called an officer), a horse, a queen (otherwise a queen) and a king. They all go differently. Also there are their subtleties in the movements, depending on the game situation. So, let's talk about each separately.

## Pawn

How are the chess pieces from the second row? Pawns are the most numerous (there are 8 of them), but also the weakest characters. They can go only forward and only on one cage. Back they can not. They beat the figures a little differently - moving diagonally. The only case when a pawn can jump 2 cells ahead is at the very beginning of the battle, making its first move.

On the other hand, a pawn that has reached the opposite edge of the board can turn into any other figure. Most chess players choose the queen because of its versatility, but if the game situation demands, the "private" can become an officer, a rook, and a horse.

## Tour

Let us pass to the first row. How do chess figures, hidden behind pawns, go? The tour goes in a straight line, both horizontally and vertically. The number of cells that it can overstep is unlimited. It can also stop at any point. Backward movement is not prohibited. But the rook can not jump over other figures. She beats along the way: goes in a straight line, destroys the opponent and takes his place. All this without deviating from its line of movement.

There is a special move - castling. Only the king and the tour can take part in it. If one or both of them were already moving along the field, castling could not take place. The essence of this move is that the king moves 2 cells to the round, and she is moved to the king. This is the only case when two figures are involved in one move at a time.

## Horse

Let's continue studying chess. How do the figures go, which even people far from the game heard? Moving the horse is like the letter "G". He jumps over 2 squares and rises to the third, perpendicular to the previous movement. The step can be made both vertically and horizontally. Turn the horse is also capable of any direction. Therefore, this figure, standing in the center of the field, has 8 variants of movement. As a result of the move, the horse always turns out to be on the opposite color field.

Another advantage of the horse - he can jump over other figures, including the enemy, without eating them. Without consequences for himself, he attacks the queen, rook or elephant, because they walk quite differently and will not be able to overtake the cunning. To beat, the horse must take the place of the attacked figure. Otherwise, he just jumps over it.

## Officer

How do chess figures move if they are elephants? On the diagonals. Each player has a "white" and "black" elephant. This name is given because of the initial color of the field on which the figure stands. You can not change it. The officer can not jump over other figures. Otherwise, his movements are not limited: in any diagonal direction, any number of cells. To eat an enemy figure standing in the way of an officer, you need to put it in its place.

## Queen

The most maneuverable and powerful figure. He walks the same way as an elephant and a rook taken together. That is, vertically, horizontally and diagonally to any number of cells and in all directions. He has only one limitation: you can not jump over the figures. In case of danger, the queen can hide in any direction. If necessary, attack from any point of the board. The queen is the most powerful weapon in the hands of a chess player.

## King

The most important and demanding protection figure. She will finish the study of how chess figures move. The king has almost no opportunity to hide, because he can move only 1 cell. Of course, he can walk in any direction: diagonally, vertically or horizontally. But it is also quite easy to control it, provided it is significantly removed. The king eats enemy figures just as he walks, moving one square. That's all that can be said about how chess figures walk.

It is with the king that the end of the game is connected. They put him mate. This means that the most important figure is under attack, and there is nowhere to hide: opponents are all around. Their figures, behind which you can hide, are also not around. If this position is created, the game ends. And the one who put the mat is considered a loser.

Shah is such a situation when the king is under attack, but he can leave or be shielded. It is also possible that a threatening figure can be eaten. The King can not be left under attack. How do chess figures work in this case? All actions of the player must be aimed at protecting the king.

Pat is a very interesting situation in the game. In this case, the king himself is not under attack, he is not declared a shah, but he has nowhere to go: all other cells are controlled by enemy figures. The retinue can not come to help either. Pat is counted for a draw, the game ends.

That's all there is to the basic element when playing chess. As the figures go, it is known that one can proceed to the party.