ComputersComputer games

"Siberia": the passage will be fascinating!

Want an adventure? Play in "Siberia". Passage of this toy will appeal to all who like fascinating puzzles and intricate investigations.

"Siberia" is made in the genre of adventure. The player will act for the main character, lawyer Kate. The authorities send her to a distant French village to conclude a contract. On the way of our heroine there will be a lot of strange characters that will somehow influence the whole history, what's going on here.

Introduction

The graphics of the game are not at the highest level, but the creators paid much attention to careful drawing of landscapes - they are amazingly good. Great interest is caused by the videos, which were worked out very qualitatively. This makes the toy really atmospheric and interesting.

Control is carried out by the mouse - no difficulties. In the game "Siberia" passage is not difficult. Dialogues between characters are spelled out in the form of list topics. First and foremost, you need to talk about the task or ask for help.

"Siberia": the passage of 1 part. Basic moments

Hotel. Here it is necessary to take a brochure from the stand. Ask for help from the hotel owner, and he will give you the information you need. In the room you will need to take a fax, talk on the phone with your superiors. Then take another fax from the hotel owner and collect scattered gear on the floor. We leave the building and turn left, to the notary's house.

Notary House. Next to the entrance door in the wall is a robot. We remove his head and put his chief's letter in his outstretched hand. The notary will let you into the house. We learn from him that instead of the deceased owner of the factory, with whom Kate should have contracted, we need her brother, who is believed to have been killed for more than 60 years. In the game "Siberia" the passage promises many surprises! Yes, and we take a wrench from the notary's house .

Then you need to go to the factory . There, on the door, we find the next mechanism and open it with a wrench. A few paths leave the fountain in the yard of the factory. We run along the right path - there it is closed, then on the left - we find the key and use it on the retractable ladder. We climb to the attic, at the bureau we find the diary of the deceased mistress of the Anna factory, read it. Then Momo appears and asks him to draw a mammoth to him. On the beam we see an animal drawn by someone, we trace its outline on paper - and the drawing for Momo is ready. With his help, we find a cave and take away the figure of a mammoth.

Crypt of the Voralbergs. In the church, in the priest's room, under the crucifixion there is a key in the cache. In the dresser (in the secret compartment) there is a letter from the priest, from which it becomes clear that the new heir Hans lives. Then you should get permission to travel by train and go to the student town of Barrokstadt. The adventures of Anna continue. In the wonderful game "Siberia" the passage will be even more exciting if you play yourself, without any clues. So revealing secrets is doubly more interesting.

The second part of the game

In 2003, the developers, inspired by success, released the second part of the "brodilka." Passage of the game "Siberia-2" is no less exciting than the first part of it.

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