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Fallout 4: Review, System Requirements and Passage

The release of Fallout 4, which is gradually gaining the attention of gamers, took place in November 2015. Several months before this shooter with the open world was conquering game consoles, and on the 10th day it became available to PC owners.

For a comfortable game in "Fallout-4" will need a configuration, presented by the company Betezda.

Perhaps, it is worth discussing the system requirements of Fallout 4:

  1. Operating system with a bit capacity of 64 bits. The game is supported by the whole family "Vindous" starting from the seventh series.
  2. The processor will have to be delivered from Intel Core i7.
  3. The game will take 30 gigabytes of free space on the hard drive.
  4. The video card for this game is indicated by the GTX 780, but its potential can not be revealed.
  5. In memory, you will need to add up to 8 gigabytes.

If you take into account the graphics of the game, then the requirements for the computer are too high. It was necessary to refine the optimization, so that visually the game matched the capabilities of this configuration. But, as they say, "we have what is."

Apparently, the developers are too much in a hurry with the release. As a result, the "raw" game did not fire, although it was positioned as an expected event in the gaming industry. This is especially true for Fallout 4 PS4. For the PC, the situation is slightly corrected.

So what is the new Fallout? By the way, the fifth of the game series. "Fallout 4" is a game with an open world, a well-designed map, a clear storyline and a sales leader. The announcement made a boom effect among fans and fans of the legendary history.

Undoubtedly, the game was waiting. What does the game process look like? You can look at the query in Youtube: "Fallout 4 review". It will become clear that there is nothing revolutionary in it.

Let's start the passage!

In fact, this will be the game of Fallout 4 review.

Safe place

From the first minutes of the game we are told that by 2077, mankind began to actively use thermonuclear energy, which was naively considered a boon. The use did not foreshadow anything tragic until the natural resources were finally depleted. The war began.

Often Fallout 4 passage begins without such an insert. This was also found in other games, perhaps it is the pirate origin of games that is to blame for this.

The gamer gets control when the protagonist puts himself in order in the bathroom. At this stage, we can choose the gender and appearance of the character, adjust the figure. You can ask for a name and go explore a cozy apartment.

In the kitchen, a courteous home robot will offer coffee (you can not pick it up, at least, there is no such animation). The rest of the items are viewed in the same way.

Behind the door of the character will be expected representative of the company, which specialize in the construction of bunkers. The game will prompt you to enter a name that was coined in the bathroom. After distributing the glasses characteristics.

When communicating with non-player characters will be presented options for answers, which will affect the future game.

After saying goodbye to the visitor, the character, along with his wife Nora, learns that a nuclear strike has been struck around the city.

The family can hide from an atomic explosion in a bunker, which can be found by following the marker on the mini-radar. In the end, we will even demonstrate the onset of the apocalypse.

In the future, the character will be prone to cryogenic sleep, which is interrupted by the scene of Nora's assassination.

Awake, take the wedding ring. The character has to get out of the bunker, where the secret experiment was held. You should check the tables and lockers: there you can find useful items and weapons. For example, a ten-millimeter gun.

On the way to the elevator we will get a computer "pip-fight".

If you are the owner of Fallout 4 (collectible), you can use the second screen to completely immerse in the gameplay.

Combat Fur

Once on the surface, you can recall the game Fallout 4 review and understand that the picture from him and your computer are the same. If the graphics card allows, then on the "ultra" it will be fine, until the first wave of euphoria passes.

It turns out that from the house where the character lived, practically nothing remains. Only the home robot continues to look after the skeleton, yes the German shepherd. The dog will be a great helper, who can not be killed. At a significant loss, the animal begins to howl and leave the battlefield.

In the future, the path will run through the city, where the robot directed us. The main task after defrosting is the search for Shawn's son. Although even on the environment gamer it becomes clear that in such conditions it is impossible to survive.

In the city, to go through the main line, the character will have to get to the museum. Survey of adjoining buildings will help to save time on search of resources. At the entrance to the museum you need to pick up laser weapons.

We clean the museum, passing through the exhibition rooms, until the moment when the surviving company gets in one of them. The process of stripping itself is not difficult, since most enemies do not always look in your direction.

Among the survivors, it is necessary to find an NPC named Preston Garvey. After the conversation, the character learns that there is fur (power armor) left by the military. However, for its functioning, it is necessary to find a power unit based on nuclear energy.

The block is at the bottom of a recently passed staircase.

Now you can use reinforced armor. Fur will help kill the first serious enemy - the Talon of Death. The strategy of destroying the enemy is simple - attack at a distance, while he is attracted by raiders. True, mobs die quickly, and close combat with Claw is inevitable.

Welcome to Diamond City!

We will have to return to the ruins of the house, where the character tells the story of his two-hundred-year dream. The conversation will not help much, but will determine a new direction - help to the residents who managed to settle in Bluff (Tenpins-Bluff).

Moving around the world, do not forget that the water is radioactive, and if possible, contact with it is better to pass. If the character explores caves, there is also a chance to get caught up in the radiation contamination.

Throughout the journey, listen to your four-footed friend, who often tells you where to find useful things. You can not travel at night, but to sleep will need a safe place, which is very similar to the refuge from another game - "Stalker".

Our path runs through a large town, to get into that will help us reporter Piper.

The character understands that they can help in the city. The person who met us will tell a few minutes about the situation with abductions, during the conversation, wrangling with the reporter. It should be noted that the involuntary partner shows an excellent response, which can not be seen in every game with the open world. In most cases, characters act in a pattern, but not Piper.

Assistance in penetration turned out to be self-serving. Piper uses the character for his journalistic interview. Already in the conclusion of the reporter will tell us about the detective Nick.

Nick Valentine

The path to the detective is not easy. We will have to break through the gangsters, which will protect Valentine.

It will take a lot of time to clean up the station. In many skirmishes with bandits will need a sufficient reaction, even if by this time you managed to dress your hero in quality armor. It is worth using in the battle of the dog, not allowing her to particularly be willful.

After you hit the hatch down, most of the way to the detective will be passed, but you should not relax. The detective is taken hostage. To release him, you need to kill Dino and hack into the terminal.

If the first is not difficult, then hacking the terminal can take time. Prepare for several attempts, and if you are not lucky, it will be better to download the quickside, which must be done constantly before particularly difficult moments.

It is better to use manual control in the terminal.

Valentine is free and seems to be ready to help the character in finding his son.

The gangsters have reinforcements. For a qualitative passage it is better to go, guided by a marker on the radar. All the way Valentin will comment on the passing events.

Next door of the character will be waiting for Malone, nicknamed the Walker. Having dealt with it, we are heading for the exit.

After Park City's station is behind, Nick will arrange a meeting with us at his office in Diamond City.

Well, the rescue operation will please the secretary and bring a little local currency into the hero's pocket.

In the office, the character learns that Nick is a rejected synthetic prototype.

Initiation of investigation

We are looking for Kellogg, suspected of kidnapping. The important point is not to lose sight of Nick, although it is not difficult to do this. True, there was a Fallout 4 review, where the player could not fulfill such a trifling claim.

The door of the house was closed. You can not hack it if you do not have the ability to break into it. At the prompt of Nick, we're headed to the mayor, who can get a key.

With the help of the elevator, the character gets to the secretary. The simplest way to get the key is to bribe the secretary if the character has not been able to acquire other abilities. As a bribe give the secretary two and a half hundred in local currency (lid).

Now the door to Kellogg's house is open.

Inside the house we are looking for a secret room where you can find the necessary evidence. Nick prompts that access is opened with the button. If you look under the desk on the first floor of the house, it will not be difficult to activate the secret door.

Among the items in the room, the character will take a pack of cigarettes.

In conversation with Nick, it turns out that the dog can help in the discovery of Kellogg.

On the trail

Let the dog get to know the desired odor. You can do this by following the prompt on the screen. You should prepare for the marathon race.

The first evidence found by the dog is an ashtray.

The second one is a bloody bandage hanging on a rail at the entrance. Again, we introduce the dog to the smell and continue the marathon along the railway tracks. The track will lead us to a mined twin, but this is not our goal. The next evidence will be waiting for the robot-attack aircraft, which was dismantled into three parts.

Again we talk with the dog and run to the next clue - it's a sign on the fence. We study it.

The marathon continues to Fort Hagen. It will be necessary to try to get inside.

Penetrating into the fort, we begin cleaning the building, on the way destroying synthetic people (the similarity of terminators) armed with powerful laser weapons.

After cleaning the first floor, we go down the elevator. Having reached the door with a trap, we listen to Kellogg's voice, from whose words it becomes clear that he is somehow involved in the freezing of the character.

Kellogg says that his son is at the institute.

Without coming to mutual understanding, the character remains to kill Kellogg. The process does not take much time.

After searching the corpse, you can leave Fort.

Once on the roof, the character sees a beautiful huge ship.

So, now we have to pull out the memories from the dead kidnapper. Dr. Amari will help him. The difficulty lies in the fact that in passing there will be quite strong mobs in winding streets.

Amari will not agree immediately, but will help get memories.

To do this, the hero needs a capsule to get the required information.

The character understands that Virgil is a link in the chain of events that will lead him to the cherished goal.

On a visit to Brian

Before you go on a long trip, it is better to stock up with funds from radiation contamination and blocks for charging armor.

Even in power armor there is a chance to meet a worthy opponent, which will be more difficult to kill than the deadly Talon. For example, there are a lot of radioactive scorpions in the sparkling sea.

After talking with Isolde, the character takes directions to find Vergil. We leave further.

The difficulty in finding a cave is to destroy two claws. To do it better with the help of a "fat man".

Virgil agrees to help, but asks for a return service.

From the conversation it becomes clear that you can get to the institute only with the help of the "molecular teleport" machine. Our next goal is a hunter.

To find it, you need to cross the bridge near Diamond-Sisti.

The Institute begins just on the other side of the bridge. There is no need to go there. The hunter is looking for a signal, as Brian explained to us.

The signal brings our character to the Grintek Ginetics building. The premises in this building will also have to be cleaned.

The hunter is easy to kill, but his ability to go into the invizion is a little disorienting. In addition, he has the ability to heal.

Now we have a chip. We release the hostage. To do this, enter the password in the terminal from the orange box, which is nearby.

Secret society

The place from which to start is the northern church. We clean the path and find the button in the wall, which, if correctly entered, will open the door to the "subway". Here we find the head of a secret society called Desdemona.

The technician helps to decipher the chip.

After decoding we will need to build a teleport. To do this, you will have to collect the required materials.

When everything is ready, Desdemona will give us a holographic "virus" record.

The Institute

Here we are met by a mysterious "father", who later turns out to be Sean. However, the appearance gives quite plausible answer, that in the XXIII century he turned sixty.

The meeting of a young father and an aged son costs the previous passage. There are no more strong scenes throughout the game.

In the future, the character will use the "virus".

After the meeting with the "father", we have a task to return the sint. Having dealt with this task, the character will receive the second task, on the basis of which the choice of one of the parties depends:

1) The Institute.

2) Subway.

In some cases, the synth is returned.

The character was given a room with equipment and weapons from the institute, which he was delighted with incredibly.

The next task will be to release the synth from under guard. When meeting with the rotorcraft, you can not conflict either with the subway or with the institute. To shoot down a helicopter, it's better to shoot in the cockpit or in the pilot. Further to the basement, where there is a furious exchange of fire.

Porting the synths, we return to the "father".

After the conversation, we will have a meeting among the directors of the institute, and after teleport to Fusion, where we clean out the location from the Steel Brotherhood.

We help the institute colleagues.

Just need to persuade Walesa. The task is simple.

"Father" asks us to read the text on the microphone, only the choice of certain phrases depends on the character. Next, set up the radio station in Diamond City and, after returning to the terminal, we start the reactor.

Before the final mission it will be necessary to destroy the members of the subway, and afterwards to shipwreck the airship of the Steel Brotherhood.

The final

The character speaks to the "father". It turns out that this is the last meeting with Sean. Final video. Congratulations, the game is over!

Passage is a personal experience of Fallout 4 edition for a personal computer.

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