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Resident Evil Zero: passing, review, secrets

Everyone knows the Resident Evil series. Since 1996, she pleases all her fans with an extraordinarily thoughtful and deep "horror". Some of them are struck by the gameplay, others - the plot. A lot of controversy and discussion is also caused by romantic lines of the series, which is quite surprising for such a project. Since the release of the first part and until 2000, four parts were released, and all of them were unavailable for personal computer owners - they could only be played on consoles and consoles.

Exit

After the appearance in 2001 of another part called Resident Evil Code: Veronica X, which continued the well-known franchise, the fans began to look forward to another chapter of history. After all, according to the developers, the new adventures of all the famous heroes were to be released in a new format and with updated graphics on the PlayStation 2. However, everything happened far from being as planned.

In 2002, another part was announced - Resident Evil Zero. The passage of this part allowed players to learn about the events preceding the adventures of the heroes of the very first RE. Fans have received the long-awaited prequel, but you can play it only on the GameCube prefix. And if the next part of Resident Evil 4 was later ported to both PS2 and a personal computer, Zero remained an exclusive for "Cuba", and PC-shniki could play it only after a long time with the help of an emulator and a long fine-tuning.

And here on January 16, 2016 comes "Resident Evil Zero Remastered". The remake is absolutely identical to the original, which raises a lot of questions, and why it was done in an era when the emulator "Cuba" can be launched on almost any computer? However, the fans did not embarrass, all amicably rushed to buy their favorite game in a new wrapper.

Distribution

If you missed the moment and did not play Resident Evil Zero, the HD version will be a real gift for you. In "Steam" it is sold for only 500 rubles, not including additions. By the way, in this part of the Resident Evil, fashion is just a set of costumes and a semantic load that does not carry any, but they cost almost half the cost of the game itself. Of course, this can not be compared with the "flagships" of the gaming industry, like, for example, Dark Souls, which cost 2000 "wooden", but makes you think about expediency.

Also it will be useful for the domestic user to know that the game of Resident Evil Russian voice is missing more than entirely. Localize this version only the fans have taken, so when you buy the game through "Steam" you will not even have a Russian menu. What can I say about the notes in the game itself, which can contain useful information.

However, it is worth noting the work of the Russian fandom. Studio RSV 7 successfully translated the remaster of the first part for the "cube version," and in the community of "Steam" you can find a mediocre but playable translation of the new Resident Evil. Russifier is installed even on the Steam version of the game, the only thing that after that you can not update the game or check the integrity of the data. So download the original version, put DLC on it and only then use the custom patch.

Honest passage

Of course, not everyone wants to play the game honestly. Someone has already played it 100 times and just wants to quickly get acquainted with the new version, someone can not pass a certain moment, and someone tries to pass the game to the rank of "S".

For such users, there are special programs that can help. Resident Evil trainers are very simple and monotonous. In most cases, they differ only in compatibility with the player's operating system and the version of the game.

Immediately it is worth noting that many of them are suitable for both pirated versions and official Stimov's. To use this help, disable the antivirus and install it on your computer. After that start the game, after it the trainer and activate it. Most of these programmok have a special indicator that allows you to understand if the trainer has found a working version of Resident Evil Zero. After that, you need to open inventory and switch back to the trainer again. After that, you can enter the desired code.

As already mentioned, all the trainers are similar to each other and provide the same opportunities:

  • Invulnerability to one of the characters or both;
  • Endless cartridges, sometimes comes with a lack of recharge, sometimes separately from each other;
  • Killing with one blow;
  • Also very popular modes that accelerate / slow down time;
  • Adding items to inventory cells.

If you do not want to try and spend three or four hours on the complete passage of the game and opening suits and additional weapons, you can download the save Resident Evil Zero. They can also be suitable for both piratka and the official version, however please note that in this case you will not get the "Steam" achievement, because they are activated at the time of receipt, and not by complete passage.

For those who want to self-master Resident Evil Zero HD, the passage may not be easy, so we present to your attention a full guide to the plot of this game.

The Beginning

So, we begin. The events taking place in the prequel came about two months before the plot of the game Resident Evil 2 (or rather, the explosion in Raccoon City), as well as a day before the invasion of the mansion in the very first part of the franchise.

"Bravo" detachment of the STARS unit goes to Arkley Forest to investigate a series of mysterious deaths - people are torn to shreds, while large predators have never been there. One of its members is a medical rookie Rebecca Chambers, familiar to the player in the previous parts. She will become one of the characters for which we will have to play.

Due to a helicopter malfunction (oh, as not accidental), the detachment is forced to make an emergency landing. Not far from the crash site is a prison van that carried a certain Billy Cohen, but the guards are dead, and he himself disappeared. Based on the situation, the squad leader orders to split up.

Rebecca, behind the comrades, stumbles upon a train in the middle of the forest and decides to examine it. Then you have to take control into your own hands.

The kitchen is locked up

The entire game can be divided into several stages. In order to make it easier for you to search for the necessary information, divide them into digestible items. Immediately it is worth noting that Resident Evil - a game in which man forever lacked free space in the inventory. But if earlier you had at your disposal a magic chest in which you could lay down all the unnecessary junk, this time you will not have it, and you will have to throw the necessary items directly on the floor.

But we got a little distracted. Once in the first car, immediately go left, because the other side of the passage is still closed. Depending on the complexity on which you play, some actions may differ. In general, this will concern the survivability of zombies and avoiding skirmishes with them. Therefore, being in the next car, after a small screen saver do not spend too much ammunition, but just kill the nearest enemy and run further.

This is a compartment car with two rooms - in one of them you can find cartridges and a file. And since Resident Evil is a game? True to its traditions, in the second compartment you will find a typewriter with which you can save it (do this only if you could get here without significant loss of health and cartridges, otherwise it will be easier to start again).

Go to the impasse and look around the corner. There, pick up the key and inspect the two locked doors. To one you need a "Plastic card", to another - "Conductor key". After this, there will be a small cut-scene of Rebecca and Cohen's acquaintance, and then you will have to repel the Cerberus attack. Having defended and generalized a new corpse, go to the starting location - now you have the key to the door to the right.

Another screensaver, in which Billy offers Chambers to work together. Pick up the next file from the table and examine the door to the kitchen. It will be locked, so boldly go upstairs. Go through the car and, when the enemy appears, just run away from him. See another scene, during which a very controversial duo of Resident Evil Zero HD is formed. Passage will imply a parallel game by both characters, so you can rejoice - instead of a chest you now have two inventory.

Now your task is to stop the train. Playing for Rebecca, go to the open window and get out on the roof. After walking along it, turn off the electricity and watch the scene. Once in the kitchen, completely search it. Find the "Conductor key" down on a special elevator and wait for help.

Now switch to Billy. Go down and go to the kitchen, which was previously closed. There, take away the key and a few useful items. With him, return to the car, where the first encounter with the Cerberus occurred. In the conductor's room, take away the card and briefcase (it will not open until it turns out). Press the button and go up. Do not miss the ice splitting knife. In the only room there is much that is useful, including a gun.

Now you have the first encounter with the boss. The main thing is to shoot him in the head, and for this, come as close as possible. Use the gun. After that, select the hook (Panel opener) and go to the kitchen. Obtain a knife using an elevator to send Rebecca. With his help, she can get out of the kitchen.

The station "Last"

Using the found hook, open the hatch near the refrigerator. On the ventilation, get to the luggage compartment and kill the Cerberus there. In addition to ammunition, near the door, be sure to pick up the gold ring and go out through the door. This will be the last car. Take the harpoon (use two characters at once) and remember the way here, it will come in handy.

Return to the car where Rebecca was attacked for the first time (in front of the storage room and dead partner). Using the harpoon, you will again find yourself on the roof. Go through it and jump into the compartment. After killing a dead woman, take the jewelry box and carefully examine it in the inventory. As a result, get a silver ring. Use it and gold on the briefcase - inside you will find a blue plastic card. Do you remember where she came from? Go to the car, which first encountered the "doggies" and open the last locked door.

Enjoying the movie. We leave Rebecca here, and Billy, taking a magnetic card, as the most hardy, goes on a deadly tour all over the composition to the room where the harpoon was taken. Fight off the way from the crowds of zombies, but do not spend too much ammo. Where you can, better run.

When you get to the end, enter one of the following codes, after which the control will go back to Rebecca and she will also have to enter one of the codes:

  • 67: 9,9,9,9,9,5,5,5,5,2.
  • 36: 5,5,5,5,5,5,2,2,1,1.
  • 81: 9,9,9,9,9,9,9,9,8,1.

There will be a train wreck and you will be in front of an unknown building. Raise everything you need (necessarily a harpoon) and go to a new location.

Training Center

The largest and most saturated location. Reminds something of the mansion from the first part. Resident Evil Zero, the passage of which we are considering, also does not differ in the variety of opponents. In this building you will meet crows, dogs, zombies and larvae. Serious opponents of them you will not name.

So, you are in the hall. Here you can find several medicinal herbs and a typewriter. Also you can throw off all unnecessary trash at the moment, including the harpoon. Now you can act.

Climb the main staircase to the second floor and go all the way to the left. You will enter a living room in which there is no other way out. Take the ammunition (only at a light level) and a note. Only then raise the handle with the head of the lion. We do not touch the ravens, but just run away.

Now, on the second floor, we pass into the frontal double doors. There is another machine, cartridges and a note (notebook). We go to the first door to the left, because the others are closed. Once in the corridor, immediately move to the double doors to the left. This is a library. Take the card and microfilm A. Then put Rebecca in the elevator, and Bill with the "handle" lift it up.

In the clock you do not need anything. Run around the infected cockroaches and stamp on. In the recreational area with a fountain of a flock of crows. Pick up the herbs and also keep running. Go out into the big room. There are valves here that only Billy can turn. In the eastern part of the room, go down the stairs and open the passage to the main hall. After switching to Cohen, leave the library through the lecture hall back to the central hall, and, without going down to the first floor, reach Rebecca. From the corridor, go into the next room, there you need a "white statue" and cartridges with a grenade launcher.

Rise again to the valves. Let Billy drain the pool, and Rebecca go down and take the Fire Key (opens the red doors). There will be another boss. The centipede will be seized by Chambers, and you will have to free her.

Return to the entrance to the estate. From there, go east to the dining room. From it you can get to the kitchen. Here you can fill the lighter Billy. Now back to the kitchen and to the boiler room. At once, as you will enter - to the right into the pantry. Take the black statue and shotgun. Climb the stairs to the balcony and run straight. From the conference room, go back to the library and light a light with a lighter. In the cache find the "Book of Goodness" and explore it. Get the Angel Wings. Go out into the corridor and go along it to the left into the room of the deputy. Director. Read the file and take the hour hand from the deer's eye.

Return to the third floor, where you fight with the centipede and go to the room with a clock and an elevator. Kill the cockroaches and set the time in hours to 8.15. After this, go back to the second floor and in the main hall go through the balcony immediately to the left. You should end up in the lower eastern room. Take the microfilm V.

Get down into the hall to the first floor and go to the left door. You can search the toilet, but first go to the projector. Watch two films and get a floppy disk and a film with the numbering of the conference room tables. Go there and go. Insert the floppy disk into the computer. There will be two codes. They designate the tables in the hall. Place the characters next to them and click the buttons in turn. Three doors will open.

After the video go to the last, opened in the conference room. On the right is the infirmary. With the help of Chambers, collect everything that you find there (be sure to pick up the "green chemicals"), and Bill at this time go to the next room. There, build the figures in the center of the room the same as on the board on the table. Take the diary and the Book of Evil out of the cache. After examining it, you will get a black wing.

In the main hall, connect all the statues with the wings and put them on the scales. A cache opens. You go there.

Underground

In the basement immediately go to the far door to the observation room. We take the file and go further. There we climb into the ventilation and find ourselves in the next room. We regulate the supply of energy on the shield - up, up, down, up, up. We are watching the cutscene.

For Billa we run through the kitchen to the boiler room. Go downstairs. In the room with statues run straight, and then to the right. Billy saves Rebecca and receives a reward.

We leave from the collapsing room and turn to the right. We descend below the underground corridor. Then again to the right into the room with the waterfall. We take away the key.

We go into the double doors opposite this room. There we open the locker with a key and take out the case - code 385. We let Bill into the experiment room, and Rebecca manages the levers. Take the Water Key. After killing the hunters, we leave from here.

In the room with statues, we light torches in the following order: deer, wolf, horse, lynx, snake and eagle. Search the rooms behind bars and pick up the metal plate.

Go back to the hall and drop everything here. With the key of the water, go to the second floor into the antiques room (where you took the white statue) - the first door to the right. Open the blue door into the corridor. Now it's fast.

First to the right into the broadcasting room. We take the adjustable wrench from the shelf and run out.

The next room to the right is the piano bar. We play on it, and in the cache of Rebecca we take away the magnum cartridges and the battery. Billy plays again and pulls Becky out.

We pass to the next door and find ourselves in a new corridor. To the left - a laboratory with hunters and a bunch of medicines, to the right - a service room. With the help of the adjustable wrench we get the second plate from the vice.

You leave in the main hall, and then on the street. On the right, insert the battery. From the elevator arriving, pull the drawer and push it to the post. With him you can pick up the third plate.

Go to the third floor. There opened another double door to the observatory. You can safely transfer there all the valuable things, including the harpoon.

Go down to the telescope and install three plates. The passage will be opened further.

Church

Run straight ahead. The door to this building will be closed. So take Rebecca and go right to the small utility room. When she gets to the floor, the front door will open. Leave her here and switch to Cohen. With a shotgun and a harpoon, go inside.

Go to the small cell and save. Come out and kill the next boss. The main thing - do not let us grab ourselves, and there will be no problems.

Choose from here with the help of a harpoon walk on the roof. Outside, open the gate and turn on the power supply to the elevator. Lead Rebecca and head down.

Laboratory of Marcus

So, you are below. The way forward is blocked by a flap, so go to the only door. We read the fragment of diary number 2 and are saved. At the end of the room we use the harpoon Rebecca. Now quickly take the map of the area and the flask with a blue leech. Still here you can find many useful items and a researcher's diary. We leave into the corridor.

Immediately press the button on the wall to open the passage at the bottom. Then stomping to the end of the corridor - to the next laboratory. There around the corner you can use a balloon to get a red chemical. If you went to the infirmary, at the research center, then you should already have a green chemical. They will automatically blend and you will receive a Stripping Agent. Using it on the flask, you will get a blue leech.

Go to the next room, send a leech on the elevator down and switch to Billy. Open the elevator and pick up the parcel. Now run out and straight through to the end past the enemy. Insert the leech on the door and enter. Take the lever and look through the records. In the next room get a green leech and already in the usual way send it to the top.

Rebecca open the door to the morgue and take away the sterilizer. In the laboratory, insert it next to the gas chamber and, after cleansing, take the key. While the zombies are trying to climb, run out into the corridor and go to the breeding room. There you have to kill a couple of hunters and pick up the dial (dial with a scale). He will have to send Billy.

They go out into the corridor and use the disc on the safe-door. Enter the code 4863. You will enter the machine room. Pick up here the second lever and lift the ladder. Now you can unite the characters. For those who have a harpoon, go down to the first floor and use it to climb into the control room. Open the door locked from the inside. Insert the levers - you are ready to run.

Immediately drop the harpoon (you do not need it any more) and give the billy the unnecessary things, but take the weapon more powerful. Get down to the funicular. See the movie - Billy falls into the water, and Rebecca remains alone. Not paying attention to the enemy, go back to the control room and put the levers in place. Now go down to the funicular and leave.

Laboratory of "Umbrella"

This is a fairly short part of Resident Evil Zero. Passage will take very little time. Exit your vehicle and go through the door, to the right and up. You will find yourself in a place familiar to Resident Evil 2.

Not far from the monitors, at the platform in the utility room, go down to the elevator and take the key. Go back upstairs and go right into the control room. There, use the key and wait for the freight elevator. Get down on it and watch another screensaver.

After it, pick up the key and go back. There is another elevator. Activating it with two keys, you will call it to your floor. While he arrives you will have to defeat the prototype of Tyrant. He is sluggish and slow, so there should not be any problems.

Treatment

Going down the elevator, you will see Cohen's body, which carries away the flow of water. Go through the bridge and enter the storage room. Immediately solve the puzzle on the inclusion of power in the complex, the task is elementary.

We rise on the elevator upward. We pass through the room and go out into the corridor. Gently run through it and go through the last door to the rest room.

Here you can find the map of the complex. We go down the stairs and remember this room. The freight elevator is still useful. We run through the door. Past the pool to the next door with a ladder. After the descent, turn left and follow the drainage compartment. Here you will find Billy Cohen.

Go back and climb the stairs. Leave Rebecca at the console, and Billy down to the tank. Solve the puzzle and lift Cohen back. After that, fill the tank with water and go to the boxes. There you can pick up the valve.

We return to the rest room and go out into the corridor. There was only one locked door. We open it with the help of the received handle. In the generator room, climb up the ladder and collect the red chemicals. We go down and stomp on, through the bridge and past a couple of hunters into the preservation room.

Once in the control room gondola, go down to the elevator. On the new floor, walk along the water and when you almost reach the stairs, the Tyrant will attack you.

After the battle, lower the ladder and climb Rebecca. Take the motherboard and go back to the gondola control room. Repair the control panel and go only Chambers on a journey. After reaching the end, loosen the water supply.

Now go to the only doors. Kill the cockroach. Mix the red chemicals to get sulfuric acid, and take the industrial water. They also need to be mixed. As a result, you should get a battery fluid. Unlock the door that leads to the north, this drainage compartment, but while there is no need. Go down the stairs and switch to the second character.

The Adventures of Billy

Now it was the turn of the man. We descend down from the gondola, near which we parted Chambers, to the place of battle with Tyrant. The flow of water is weakened, so we calmly pass through the dam, not paying attention to Lurker.

In the generator zombie, you can not touch, but safely go north. Then you will unite with Rebecca. Attach it and remove the battery from the cabinet. Now we return to the room, which you had to remember (there you can go down from the billiard room). We put one character on the box, and the second install the battery and turn on the loader. We take away the plastic card.

Return to the generator (which is behind the dam) and use the card to open the last door. In the corridor you can find a few bullets to magnum. Then enter the next door.

After the cut scene you will fight with the final boss - Dr. Marcus. The first phase is quite simple, the main thing - dodge special attacks and shoot it from a shotgun and magnum.

Take the keys from the mine and open the door at the same time. Then save. Pass all the most destructive weapons to Billy, as well as a good stock of "lechilok" and begin to climb the elevator. Almost at the very top will begin the second stage of the battle. After receiving a certain damage, the characters will understand that the light is bad for Marcus. Rebecca rushes to open the valves, and you have to play for Billy.

We distract and do not let the monster to the girl. Try to move as much as possible and do not go too far. Also do not let him down to Chambers - the boss has the property of spraying around the acid. When all the valves are open, you can enjoy the final roller.

This concludes the story of Resident Evil Zero. Passage should take no more than 3.5 hours to get the S-rank. This will open up an endless ammunition for many weapons at a quite legal level. In the worst case, the player will pass Resident Evil (PC-version) about 9 hours.

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