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Mars War Logs: walkthrough

Mars: War Logs - this is a rather unusual game, which is performed in the style of the world-famous role-playing fantasy game Mass Effect. Here you also get control of the character who will have to get out of the prison on Mars and find himself in an incredibly difficult situation. From all sides you will be in danger - you will find yourself between millstones of a mill of large organizations that are fighting for water, the most expensive and important resource on the Red Planet. Moreover, you will not be protected from a variety of terrible creatures that are the result of mutations that have occurred to them because of the increased radiation background on the planet Mars. In the game Mars: War Logs the passage is relatively linear - the fact is that the plot practically does not change throughout the game. Only in the last part you have to make a choice - to go to the dark or the bright side and, depending on your choice, finish the game with this or that ending. This project also has a concept of light and darkness right in the game itself - depending on how you behave, how you communicate with other characters and what actions you will take, the fate of your hero depends on the game Mars: War Logs. The passage is not too long, however there are side quests in the game that you should pay attention to, as they are very interesting and will give you a very necessary experience, as well as useful things and finances.

Chapter 1: The First Steps in Prison, Weapons for the Battle and the Queen of Moles

In the game Mars: War Logs, the passage begins in prison - your character is a prisoner of war, and you need to get out of prison to continue your journeys that will lead you to the final of the project. First you need to leave the sand pit, neutralize the fat man and his gang to go to the place where the riots occur. Perhaps this is your chance to go free. Find a quiet and safe place to wait for the main events, then go to the military enlistment office. There you need to find a passage to the elevator leading to the well. There you will need to clear the territory of the moles, then arm guard Jo with a nail and join Innosens in the showdown. You need to get a weapon - distract the soldiers, then pick up the cannon from the dead soldiers. Throw them in the tunnel wells. After that, you will need to wait a while, and then get access to this very well to take away your hidden weapons. After that, the important point begins - you need to destroy the moles eggs, and then lure the Queen herself to the very bottom of the tunnel, where you need to arrange for her a trap. As you can see, in the game Mars: War Logs the passage is far from ordinary and simple, it is very diverse and incredibly fascinating.

Chapter 1: Sabotage, Water for Travel and the Great Escape

What's next for you to play the game Mars: War Logs? Passage will become more complicated gradually, but the level of your character will grow, which will allow you to function much more effectively in combat. So, first you need to prepare for sabotage - ask about the mutant-rebel, which you need to find - his name is Dust. Find it and find out what exactly it needs to implement the plan. Find the necessary tools and take them to Scuma, the leader of mutant insurgents. Then you should look for water - for this you will need a prisoner who has access to the tank. Talk to Jay, who will tell you how to get to the tank. Steal the key from the mushroom field from the guard and through this field get to the tank, from which pumping out the water necessary for your plan. Well, it's time for the actual escape itself: you need to make all the arrangements, discuss all the details with Jay, then clean the perimeter around the train and leave the prison territory right there. Naturally, this does not end in the game Mars: War Logs passing. Hyde has so far described only the first chapter, but there are only three.

Chapter 2: Returning home, hard-to-reach place, old friend, looking for Faith and meeting with the Resistance

It's time to continue considering how Mars: War Logs unfolds in the game. Bob's mission, which was the very first in the game, now seems incredibly simple to you, because tasks will become more difficult. First you will need to visit home to Innosens, then get out of the ghetto. After that, go to the commune called Sand, where you have to get rid of drug addicts who occupied the shelter, which you need. The next step is to go to a bar owned by your old friend Cherity - talk to her. From now on, Mars: War Logs will be much more cheerful passing - the mission to Tierville is proof of this. You will need to find Faith in the shopping area - this is Cherity's friend. You need to ask her - you will find out that she is under the influence of a local pimp. You will have to find a way to save her from this unpleasant burden, and you yourself must decide in what way. Tell Faith that she is free, then return to Charity. Now you have the necessary connections, and you can meet with the Resistance - you will be waiting at the bar.

Chapter 2: Strange explosion, meeting with the General, a bit of perspective, finding Innosens and choosing the side

During the second chapter, you will meet various side missions Mars: War Logs - Killer with coins, the passage of which can take a lot of time, for example. Do not be surprised that these tasks are not described in the main passage - they will be paid attention later. So far, you need to move on the plot, and to do this, you need to go to the site of a strange explosion and meet with Mary, who will have to be cured, so she can help you. After that, you can descend below the ground to meet with General Honor. After that, you have a difficult task - to defeat Tenasity and to release Cherity. To do this, go to the shelter and rest. After that comes the most important moment in the game - you need to prevent the attack on the prison train to save Innosens, and then there will be a key episode before which you will be put in the game Mars: War Logs the passage is the choice of the side. You have to decide whether you will fight on the side of the Resistance or go under the command of General Honor.

Chapter 3 (Resistance): resistance, sabotage, Shadow Consul and in enemy territory

If you chose the side of the Resistance, then you have to go to the Resistance camp, where you need to talk with Marco. He will give you your first task - go to the Technomancer construction site, where you need to arrange sabotage and blow up the gas tank, then return and report on the success of Marco. Later you will need to go to the collection point and repel the Technomancer's attack, and then discuss everything with Marco. You need to get into the Technomancer's base and find out who is the traitor trying to substitute for you - you need to pass the information to Marco.

Chapter 3 (Resistance): political prisoners, back to the Source and heart of the Source

That's the end of the game approached for you, if you chose the side of the Resistance. You need to go to another Technomancer facility, find the key to release political prisoners, fight the huge Worm, and then complete the release of the prisoners. As usual, report to Marco on the success. Now you have to accept Marco's proposal - this will be your last assignment. Go to the Source, fight with the Praetorian Guardsman, then by any forces stop Wisdom. That's all, the game is over, but there is still an alternative option.

Chapter 3 (Honor): strength and honor, strange construction site, guardian angel and high-risk espionage

If you chose the side of the General, then you need to meet with the General, who will give you assignments in the same way as Marco from the Resistance. You will need to prevent the sabotage that you arranged in an alternative passage, meet with the Resistance under cover and take part in repulsing the Technomancer's attack to get yourself trusted and give the Resistance a hiding, and then infiltrate the Technomancer's base and spy on Wisdom, then fight the Resistance And return to Honor.

Chapter 3 (Honor): dark experiments, back to the Source and heart of the Source

The last three tasks are identical to those you took for resistance - the release of the captives, return to the Source, the battle with the Praetorian and the final battle with Wisdom. Now you know what happens if you choose not General Resistance but General Honor. The game is passed, now it remains only to tell about additional tasks.

What are additional tasks?

In the game Mars: War Logs the passage of additional tasks is not necessary for the development of the plot and the completion of the game. These missions are considered optional and give you a greater immersion in the universe of the game, as well as money, experience and various useful items.

Examples of additional tasks

One of the simplest and striking examples of additional tasks is the mission "Master Assistant". When you are in the first chapter you will find yourself in the Camp, you can find there a Master who asks you to find missing parts for him. Do this, go back to the passage, and then come to him later, when he moves to the crater area. He again asks to find spare parts for him - do it, for which you will receive a reward: ten units of sulfur and two and a half thousand experiences for each of the two parts of the mission. Naturally, this is not the only task that you have to fulfill - there are very interesting and unusual ones among them: for example, you will need to repulse the attack of dogs, investigate its cause, and then gradually, step by step, get to the solution of the riddle about why dogs Began to attack people. It's not only exciting, but also useful, because you, again, get experience and sulfur.

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