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League of Legends, Varus: guide. Varus, "League of Legends": a description of the hero

Varus is an Ionian archer who sacrificed his soul for the sake of the opportunity to avenge the murderers of his family. The champion is relatively new, but has already won the recognition of many fans of the Kerry Range.

So, Varus: Guide 5 season - features of the champion, skills, assemblies, enemies, allies and subtlety of control on the line.

Skills

Self retribution (passively). Extremely useful skill, especially in the early stages of the game. Allows you to increase the current attack speed of the champion by helping or finishing any type of enemy - be it a minion or an enemy hero.

Punching arrow (Q). A useful remote skill that allows you to deal significant damage over a very long distance. Varus stretches his bowstring, and then releases an arrow that can hit several enemies at once.

Corrupted Quiver (W) (passively). With each autoattack, Varus puts a mark on the target, and after three stacks, he can activate it with any other skill, inflicting additional magic damage, depending on the maximum health of the target.

A hail of arrows (E). This skill acts on the area, damaging the enemies in the zone and simultaneously slowing them down. Also, a hail of arrows with a successful caste can reduce the effectiveness of treating enemy champions.

Chain of Corruption (R). Extremely effective absolute skill in team battles. By releasing the chain of damage to the enemy, Varus immobilizes the first champion who has entered into it, and then the effect extends to the remaining nearby enemies. Correctly used absolute skill in almost 100% of cases solves the outcome of the timefight in your favor.

Spells

In total, there are three main points for choosing a spell for a champion like Varus. Hyde 2015 is slightly different from last year's recommendations in favor of "Healing", and not "Barrier", tk. The healing effect of the first was significantly increased.

But nevertheless, if you are championed by Miss Fortune or Draven, who can reduce the effect of treatment, then it's better to stop at the "Barrier".

If there is good enemy control on the line such as Nami, Morgana or Brauma, it makes sense to take "Purification". In all other cases, "Healing" is the best option.

The order of skill leveling

Last year, the "Arrow of Arrows" was pumped first of all at the expense of a good loss - that's exactly what many of LOOL's guides advised. Varus this season received a significant nerf on (E), so it makes sense to invest in (Q), and only then in the "Arrow of Arrows".

Absolute skill of the champion is pumped, naturally, out of turn, passive "Corrupted Quiver" is enough to take only one, more until the end of the game and do not.

Runes and talents

Any difference between a set of runes and talents from other league riflemen has no champion, but if Varus is mid, the guide strikingly changes toward AP skills, and at the same time, assembly of items.

For the hell of a leper and playing on the line in the "Signs" we take the attack power, "Seal" and "Symbol" leave the resistance to physics and magic, and "Quintessence" is filled with runes at the attack speed.

Just like any other similar AD curry guide, Varus will not do without a branch of protection, where it is necessary to take brands for health and resistance to control.

In the attacking branch, it is necessary to mark the brands for reducing recharge, percentage damage, mana replenishment for each killed fighter and the attack power in the last slot. Some individual questions and the alignment of runes with talents can always be clarified on the official website of the League of Legends.

Varus guide in subjects

It is not important who stands in front of you on the line and what your support is - the original purchase remains unchanged: Doran's sword, health potion and wards. Although this sword can not later be improved to something serious, at the beginning of the game this is the best option, giving an increase in health, 3% of vampirism and 7 units of attack power.

Further assembly will depend on your pharmacists and opponents on the line, this must be taken into account when reading this guide. Varus will not be able to stand the line without impressive damage and critical strikes, so as soon as possible, it is worth to purchase the "Face of Infinity". Closer to the middle of the game, you should already have improved boots and an object for attack speed: "Hurricane Runaan", "Sharpening statics" or "Ghost Dancer".

As already mentioned above, the assembly must be situational, in this is the whole league of legends. Varus (guide on subjects) should always correspond to the current situation. If the enemy team is dominated by solid tanks, then without the "Last Sigh" can not do. In the case of magical superiority of enemies, you can recommend "Banshu" or the universal object "Guardian Angel". If the opponent has one or more extremely strong control checks, then it is worthwhile to acquire a "mercenary scimitar", which removes all negative magic effects.

Pros and Cons of Champion

Pros:

  • Good damage to the area;
  • "Hail of arrows" and absolute skill have control effects;
  • Possibility to suspend the treatment of enemy champions;
  • The hero is quite easy to master unlike the analogous shooters of the league;
  • Passive skill involves a significant head start at the beginning of the game.

Minuses:

  • The champion does not possess any built-in escape skills;
  • Need some training and skill in getting hit by skills;
  • One of the slowest LOL champions.

Varus: Guide for synergy (support)

There are several champions with whom the hero is most comfortable standing on the line, simultaneously both reflecting the enemy's attacks, and entering aggression if necessary.

Leon

Leon - one of the most versatile support, able to impose a timfite, and help your kerry get out of it. Possessing an extensive arsenal of control and zatankovannostyu, this champion is an excellent tool for Varus in winning the line. Prokastovav two of their absolute skills, the champions are guaranteed to destroy if not all, then at least one enemy - for sure.

Sona

Playing in tandem with Varus, Sona already at the first levels is able to suppress the enemy attack by constant pressure on the enemy and healing his kerry. One of the important skills of Sona is the ability to increase the speed of the champion's run, which is important for the slow Varus. After receiving the sixth level, a bunch of absolute skills of heroes is able to completely break up the ranks of the enemy and receive a reward for murder and assistance.

The enemy champions

As very often happens in the lobby, the enemy makes a counter-champ to your champion more weighty, which can suppress either the initiative of the hero, or completely deprive him of the pharma on the line, and this guide will tell about it. Varus due to its special qualities is extremely difficult on the line with the next set of champions.

Sivir

The speed of movement of the Varus is lower than the average speed of the other players of the league, so it's extremely difficult to get away from Sivir, especially after the sixth level, but this is not the main problem. Having in his arsenal "Absorbing Shield", Sivir is able to ignore all the attacking skills of the hero, with which he wins the line, and against her with such a powerful shield will not help any guide.

Varus will be content only with auto attacks and waiting for the forester for the gank. In addition to speed and absorbing skill, Sivir has a long-range drive in its arsenal, capable of hitting up to several enemies, flying in one direction, and causing reduced damage when returning.

Graves

Graves, although it does not have such a significant range of attack as Varus, but he can bring a lot of trouble with his complete sweeping of the hero. Due to the killer skill (Q), he will get the champion at a long distance, and (E) -show can get away from the arrow and the absolute skill of Varus, moving into an instant counterattack.

Above all, having a smoke screen in your arsenal, Graves can blind you and slow you down, and then start your deadly combination while you are helplessly trying to get out of the smoke.

In general, Varus is an interesting and memorable champion, and his control skills can decide the outcome of any battle or stalemate in the best for the player side. Easy to learn and with simple mechanics, the champion will surely like many fans to shoot from afar.

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