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"Stalker: Spatial anomaly": the passage. Mod "Spatial anomaly"

For many computer games, users make special modifications that somehow change this project. Mods can change the appearance of the game, some of its functions, tasks in it, objects, characters and much more. It all depends on what the goal is set by the creator of the mod. It is hardly possible to find a game to which more modifications would have been made in the post-Soviet space than to the Stalker. This project was so successful, and also so affordable in terms of changes that the fans have already managed to write dozens of modifications, each of which is better than the other. Some of them change the storyline, some simply add new side quests, others offer you a richer assortment of items and weapons. In general, if you want to get new impressions from the "Stalker", then you will, from which to choose. But now we are talking about a specific modification - "Stalker: Spatial Anomaly." Passing this mod will take you very little time compared to the original game, but you get a lot of fun from the process.

The original game

In the original game "Stalker" you had to act as one of the stalkers, who had to solve the secret of the Zone, while performing other tasks in parallel, saving his friends, neutralizing enemies and much more. We can say that the original is not much like the "Stalker: Spatial Anomaly" mod. Passage is very different, and the differences are not only in duration, but also in the very essence of the game, the game process, even in locations. So do not think that this modification is cosmetic or just adds a couple of weapons - in fact it's a new game, a new storyline that you definitely will be interested in getting through, its quality is beyond doubt. However, like the quality of the modification "Stalker: Spatial Anomaly", the passage of which will be described later.

What has changed in fashion?

As already mentioned earlier, the changes have affected almost all aspects, so you will see before you something completely new, built on the basis of the game you know. The most important thing that has changed is the story line, it has become absolutely new in the fashion "Stalker: Spatial Anomaly". Passage now takes you only a few hours, since the game contains only sixteen quests. But it can be safely said that these moments will be incredibly exciting, and let it be better to have a few hours of concentrated pleasure than not one day of tightened and boring gameplay. Also worth noting is the change in the situation - in the game there were virtually all the previous locations, but nothing special happens on them. For you, two game locations are important, which have been replaced by completely new ones, representing the same Spatial Anomaly, which you will have to deal with. It is on this and will be built passage of the game "Stalker: Spatial Anomaly."

Beginning

So, in this modification, you act as a mercenary nicknamed the Beast, which finds itself in the center of an incomprehensible Spatial Anomaly, from which, naturally, he can not wait to get out. But to do this, of course, is not as easy as we would like, otherwise the passage of the game "Stalker: Spatial Anomaly" would be very short. In parallel, you will have to perform many different actions that will affect the success of your task, so try to do everything as carefully and efficiently as possible. This Stalker Mod is made in a classical style, that is, the genre of the game remains a stells action, and you will have to act as secretively and silently as possible. It will not do without direct fights in open battle, but everything will depend on your skills in handling the virtual weapons of this world.

Quests to help stalkers

So, the passage of this Stalker Mod consists of the activation and completion of certain quests, which, as already mentioned, there are only sixteen in the game. Most of them are activated when you meet one of the stalkers, who also were not lucky enough to be inside the anomaly. Your task is to help them, on which the majority of the game is built. You meet a stalker, communicate with him, get certain information and instructions, perform them and return to the character, helping him to leave the anomaly. Of course, all this is done not out of good motives - for doing it you get a reward that will help you in further progress on the way to unraveling the secrets of the anomaly. Modification "Stalker: Call of Pripyat. Spatial Anomaly", however, does not limit you to one type of tasks.

Quests for the search for truth

If the tasks for which you need to help other stalkers in the game, there are more games in the game, then quests in which you need to guess the secrets of the Anomaly are much more important. In the game "Stalker" of the "Spatial Anomaly" mode, it focuses your attention on them, as they form the basic skeleton of the modification. After completing one task, you will receive a tip-off for another, but get to it only after you help one or two stalkers get out. As a result, the modification turns out to be quite linear, as it is limited by a clear order of quests and two locations, but it does not become less fascinating. Especially if this is one of the latest versions of "Stalker: Sniper: Spatial Anomaly". However, even it is not the last - the creators reported that the final version of the modification will be released in early 2015, so that the fans can only wait with impatience.

Changes in the gameplay

Naturally, in such a small modification it was difficult to change something much in the gameplay. But the creators still managed to add a very pleasant and original function - the Diary of the Beast. Now the main character after each meeting with the stalker or the unraveled riddle of the Anomaly records his own impressions in his diary. And it's very interesting to read it. And given the fact that due to the form of submission information acquires some kind of dynamism and a sense of involvement of the player, it turns out a very good function that would clearly be greeted with warmth by the players in the original project.

Small size fashion

Many players point out the small size of the modification and say that it can not be taken seriously. How could a good modification with a new storyline and unique locations fit into less than fifty megabytes of disk space? But light weight is only a plus, because thanks to him there are practically no departures in the game, it is as optimized and stable as possible. Well, all the content is fully contained on the specified amount of space.

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