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Passage of "Assassin Creed": interesting, exciting, unusual!

The game "Assassin Creed" combines events related to both our time and the times of the Crusade. The scientist, who developed the DNA reading of the memories of his ancestors, chooses Desmond's "model" as the experimental model, since his ancestor is the great Assassin Altair. This is where the "Assassin Creed" begins. In this article, we will briefly discuss what and how to correctly do in the game.

Plot

Events in the past overlap with what is happening today. But in the laboratory, as you know, there is nothing interesting - just a few rooms. But the passage of Assassin Creed in the past is a real quest. At the very beginning, only some areas will be available. But as we move forward, the memory partitions will permanently collapse.

Start

The first task is to kill the merchant Tamir. You need to sneak up to him from the back of the sales counter and stab the Hidden Blade, then you need to quickly hide from the guards.

Further we find in the northeast a hospital of monks. To execute Garnier here, you need to follow a crowd of monks, and then, coming closer, to defeat him in a jump. It remains only to deliver the pen.

Further passage of Assassin Creed again will not do without monks. We make our way past the guards in the crowd. At one point, when we enter the room with the door open, the enemy will attack the hero. Right counterattacks "scatter" all and go to the stairs. Now it remains to push the crowd and catch up with Talal. Just like before, we attack him in a jump, using Hidden Blade. From here we hide and run to the Bureau of Assassins.

Further, the passage of Assassin Creed is connected with William de Mont Ferrat. In the south, not far from the castle, you need to square it on the square with a sliding blade, but to slip through the diverging cordon is not the most difficult here. We need to quickly hide, pushing the guard out, and climbing the stairs to the roof in the northern corner of the alley, and down the wooden platforms to the other side of the fence.

Now we have to deal with Honey Addin. Again, we hide in the crowd of white priests and we get closer to him. Grabbing him and listening to an unusual speech, you need to do so to release your brother. Having dealt with it, we run to the roof on the stairs. From here we go further to the bureau.

The following events are interesting for the murder of a whole group of marauders. We wait on the balcony, while the insolent begin to burn books, only then imperceptibly we destroy them one by one. Having reached Jubair, we overtake him and fight in a jump. The main thing now is to hide from the chase, running across the roofs.

The last victim in the memory block at number 5 is Sebrant. Here, after getting through the docks and not touching anything, even passers-by, you need to find a platform with a guard. Killing him, you need to figure out more with three and an archer, moving on pillars. Now we get on board the ship, but only to see Sebrant from the stern. Taking him unawares in the front of the ship, we run to his side, marking it as a target in advance. From here we go to the lighthouse, and then we return to the office for posts.

Now we get to the funeral in the southern quarter. Here we are waited by a spectacular battle after the ceremony. When attacking from Robert, we attack him with our blade. Now we are hiding from the Templars, as we can. But this is only the beginning of the script. Later it turns out that it was a demolished Templar girl. The real enemy must be sought in Arsuf. Through battles with security we enter into battle with Robert and, according to a known scheme, everything is decided by Hidden Blade.

In the memory block 7 we go to a meeting with Al Mualim at the fort. But first you have to fight with a couple of groups: one big, and the other - former comrades-in-arms. In the second case, we drop some of them from the ledge. But now, after going further, we find ourselves new friends, from where we go to the backyard of the fortress. In the battle with the greeted we use a conventional sword, you can, of course, use a counterattack, but in case of failure there is a danger of instant death. On this business will not end. Now the enemy is even more than the previous one. But counterstrikes all decide with a sword. Left alone with Al Mualim, start simply to beat him, and when the fog dissipates, you can already use a counterblow with a blade. Now it's over, now the hero comes back to reality.

"Assassin Creed 2"

In the next article, we'll touch on the game Assassin Creed 2. The passage of this part will also please all players.

We return to the finale of the first part. All the symbols and shots that Desmond saw between the transitions on missions, now become real. Using the "Eagle's Eye", the hero sees bloody graffiti on the walls. Then there are titles and excerpts from memory blocks.

The first parts of the game prepare us for more complex and mysterious adventures. Running forward, we can say that the passage of "Assassin Creed 4" is the most complete, and most fascinating part of the game. A lot of playing time will take place on the water, where Desmond's ancestor - Edward Kenway will participate in bloody battles.

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