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How to tame a zombie in a Maincrafter without mods

Many players are wondering: how to tame a zombie in "Maynkraft"? Nothing is impossible. And we will prove it.

General information about residents in the "Maincrafter"

Zombie - hostile to the player mob. In the earlier versions of "Maynkraft" this was the second humanoid figure, which appeared after the human being. Looks like a man, a common alien differs in green coloring of the head and hands. The difference is only in zombies, obtained from villagers or their children. Such individuals have facial features peculiar to village dwellers. The slowness inherent in ordinary residents and zombies is not inherent in their children. And if in earlier versions evil spirits only haunt a person, then in later versions she selects clothes and armor, increasing the degree of protection. Zombies can strike with selected items, but use the bow for the intended purpose is not able to. Finding objects that exceed the available in its quality, intelligent individuals out of darkness will throw the worst. Fearing to burn in the sun, the zombie uses shadow, shelters, hand-picked helmets and pumpkins to protect against daylight.

Taming the wicked in the "Maynkraft"

It has long been no secret how to tame the zombies in "Maynkraft." Evil individuals can not only be defeated or healed by restoring a villager to life, but also taming. What for? Disposed by an army of tamed monsters, quickly regenerating after strikes and unaffected by the action of an explosive potion, one can attack villages, destroy obstacles and give out many other commands. Therefore, a very relevant question for players in the game "Meincraft": how to tame a zombie?

"Maincraft 1.5.2." Features of version 1.5.2

In this version, the described residents are already a fairly organized, we can say, intelligent being. In addition to the fact that otherworldly enemies in this version as well as before, spawn, pursue the player in groups, collecting when hunting individuals from all around, single individuals bypass obstacles, overcome small labyrinths and are able to break obstacles such as a door. However, if you "dig a hole" in front of a door that is one block high, the zombie can only jump, without causing any damage. This is explained by the fact that he is able to break only the upper part of the door. Entering battle with a single zombie can, continuously striking, destroy it. However, receiving damage, he can call for help from others who are nearby. Once in the environment, you should move as quickly as possible and attack the nearest individuals. Burning evil spirits can set the player on fire.

The correct version of domestication

The method is easy enough and safe, especially if you trap it from the trap at a sufficient distance - in one or two blocks. But the result can not be fully considered a domestication. It is not possible to control it or give orders to a "tamed" zombie. Such a copy will not burn in the afternoon, if there is an explosive potion and a golden apple, it can be cured without disturbance.

Version 1.5.2 and taming evil without mods

Let's figure out how to tame zombies in Meincraft 1.5.2 without mods. This will require sand of the soul. Outwardly, it looks like a block of land, but if you look closely at its texture, you can find out the outlines of distorted faces. You can find it in the lower world. So, the basis for the trap is. Above the sand of the soul we build a cross from any blocks, except sand and gravel. The cross must hang in the air at the height of two blocks. It is necessary to remove the block located in the middle of the cross, otherwise the trap is useless. We find or spawn evil spirits and lure her to the sand of the shower so that she can not leave. The zombie is caught, but as domestication took place at night, it will burn in the rays of the rising sun. You can make a fence of lattices or glass to protect yourself from the zombies, and then put in place the central block of the cross - this event will protect it from the effects of light. So, this method is understandable and very easy to do. However, the answer to the question of how to tame zombies without mods in Maynkraft is not the only possibility in other versions of Meincraft.

Maincraft version 1.7.2

Substantial changes in zombies version 1.5.2 do not undergo a transition to version 1.7.2. Consider how to tame the evil in this version. This option, which is much more dangerous and time consuming, but also gives you more opportunities, also answers the question of how to tame the evil beings of the other world.

Taming in version 1.7.2

There are several options for how to tame a zombie in Meincraft 1.7.2. You can select any of the Two ways, but for the application of both have to install the mode.

Method 1

Having installed the mod You Are the Creeper 2 Mod, it is necessary to find and kill the king of evil in the castle.

  • After killing the king, we take the crown and leave the castle. Returning to the castle, you can kill the knights, getting armor for your future army.
  • Now in the craft are not only the obtained armor, but also zombies, which can be equipped at their discretion.
  • Orders can be given through the command line.

Method 2

  • We use the ability to install and change skins.
  • We replace the image of a pet, for example, a dog, with a zombie skin. In the folder with the skin is already ready his skin.
  • As a result, we get a runaway zombie, with pleasure performing any commands.

Independent zombie spawn player

So, several answers were given to the question, the players in the "Meincraft", how to tame the zombies. But this is not all. There is also another very interesting and evocative topic - how to make a zombie in Maynkraft? Killing zombies, the player gets experience, and by creating the conditions for obtaining zombies, you can easily and without the risk of destroying it. In the game, in addition to the fact that zombie residents and zombie children are obtained by infecting villagers, ordinary zombies are made - spawn - with the help of a "mob generator". The generator is a cube of blue gratings with disjointed flame tongues, inside of which is placed a mini-image of the produced mobs, hidden in reliable shelters - mines, treasures or Hell's fortress in the lower world. The probability to detect a zombie spawner is 50 to 50. With a 25% probability, you can find a spider of spiders or skeletons.

  • We find a zombie spawner and make a small room around it with a size of 6 by 7 blocks so that the generator is in the center.
  • On top of the spawner, put a few blocks, so that live garbage does not appear on its upper edge.
  • Dig up the entire area of the room pit to a depth of two blocks. At the corners of the long side of the room we put water. Water in height should occupy only one block, without contacting the generator - otherwise it will not work. Water should flow in a broad stream towards the opposite long wall.
  • We put seven plates on the wall to which the stream flows. Can be empty.
  • Under the tablets, along the wall, we excavate a trench seven blocks long and put water in the corners.
  • Being in the middle of the trench, dig out three blocks and put a sign.
  • Standing on a dry block, provided by a plate, dig down the shaft to a depth of 22-23 blocks.
  • At this depth, we make a small room with a pedestal, located under the shaft in the middle of the room. It is important that from the top of the pedestal to the ceiling there is a distance of one block.
  • In any of the walls we make a tunnel with a vertical exit to the surface, near the underground room and supply it with stairs.
  • We return to the room with the generator of evil spirits, incidentally extinguishing the lighting, and spawn zombies.
  • The individuals of the other world, falling out of the spa, carry the current to the opening of the shaft and they fall down. Since the height of the zombie is two blocks, then, falling, the first of the zombies clogs the hole of the shaft, and the rest is packed over it. The height of the mine is small and the evil spirits do not break, but only slightly gets damage. Which facilitates the possibility of its destruction.
  • We descend through the manhole with the stairs to the underground room and alternately kill the emerging zombies, earning experience.

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