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World Of Tanks: Where to Punch T110E5

In World Of Tanks, the French tanks were remembered for having a "drum" delivery system, along with a thin armor. Because they were called "cardboard", or "plywood". Soviet tanks are famous for their inconvenient angles of the cannon, the "Germans" often burn, and the Chinese clones differ little from the Soviet ones. American heavy tanks are remembered for their stable armor and comfortable angles of the trunk. In this article we will talk about where to punch the T110E5 most conveniently.

general review

American heavy tanks from the 7th to the 10th levels are distinguished by strong armored towers with a well-defined angle of inclination of the trunk. Levels 5-6, as well as 9-10th are famous for their high mobility and maneuverability, as well as good indicators of frontal armor. But the sides of American tanks are weak, which makes them a minus in the competition for this indicator in front of Soviet and German cars.

T110E5: the penetration zones of the tank

Any newcomer who has played in World Of Tanks will quickly learn one indisputable truth: it's dangerous and unprofitable to shoot at the enemy's forehead. Especially if it's a high-level tank.

At the American T110E5 zones of penetration are the following:

  • Lateral and stern armor plates (as with any heavy equipment, the difficulty is a skirmish forehead). It is worth to go sideways or behind, and even a simple gun of the fifth level can damage this tank.
  • Pinnacle of the commander (it is not difficult to get into it). The problem is that this design is well-strengthened. To break through, you need a 9th-10th gun.
  • Easily available ammunition. Damage to this module is not difficult, if you wait on the tank T110E5 side.
  • The engine of this tank has almost the lowest level of strength, so the slightest damage to the engine leads to a fire.

And also it should be noted that if everything has managed to get out of the forehead of this tank, it's better to hit the lower armored car. He has an index of strength less than that of the tower and frontal armor. However, to successfully carry out this maneuver, a cannon with a good inclination angle is required. Or, you should use the terrain to successfully point the weapon at the lower armored car.

How to play T110E5 and not lose

It is necessary to take into account the positive aspects of this combat vehicle:

  • A good tool with a high data rate and a vertical motion angle.
  • Wide caterpillars.
  • High accuracy during firing on the go.
  • Not bad damage indicators.
  • Thick frontal armor.
  • High maneuverability and speed of rotation of the tower.

Fighting with LT

Considering the above, it is necessary to say that in World Of Tanks T110E5 is a heavy target for all light tanks up to the 5th level inclusive. Sometimes even before the 6th. But the levels of 7-8 are no longer an easy target. To destroy them, more than one shell goes (in contrast to the light technique level below).

The battle against the CT

Fighting against medium tanks is already more difficult. Any CT in fact exceeds the damage indicators. Especially if the opponent is experienced and knows where to punch T110E5. Do not let this enemy come in from the rear or from the side. Otherwise, engine ignition and bombing damage. With due skill, an American will easily out of the battle victorious.

Collision with TT

On a heavy tank it is better to go out together with the allies. The crowd is more cheerful. In addition, it is desirable at a long distance. And use shelters, since we should not forget about enemy artillery, which also does not sleep and tracks down not only T110E5. Hyde against the heavy enemy tank in city conditions also recommends the use of indestructible structures as shelters. On the site long it is better not to stand, look out of the shelter better neatly, so that the damage to either the front of the tower or frontal armor takes on itself.

PT against T110E5

Any PT-scale has little chance against T110E5. Hyde provides for a ride around enemy PT to create the impossibility of a successful shot. Since the PT tower does not rotate, go into the rear without getting critical damage, it will not work.

САУ - as seeds!

It is even easier to fight against enemy artillery. The ACS is generally an easy prey. The main thing is to shoot an armor-piercing projectile (in case the enemy has armored artillery). You should not just leave your forehead in the forehead, because if you hit the ACS directly, it will either lay down in one shot, or cause critical damage, accompanied by a contusion of the crew members T110E5. The zones of penetration play a role here. To go better, either to the rear or from the flank, because when you turn at artillery, the accuracy of the shot decreases.

Additional gains and shells

The following modules are provided for the T110E5:

  • Sender for the gun - allows you to reduce the speed of recharge by 10 percent.
  • Improved ventilation system - contributes to improving the skills of members of the combat calculation by 5 percent.
  • Enlightened optics - improved visibility by 10 percent.

The following types of projectiles are possible:

  • Armor piercing - are the main type of projectiles for attacking the enemy's equipment.
  • Cumulative - shells designed to combat armored vehicles such as PT or ACS. Ignite the enemy's car.
  • High-explosive - easily destroy enemy light tanks.

Conclusion

From the above, it should be noted that an experienced player from a beginner is distinguished by knowledge of zones of penetration of technology in World Of Tanks, at least in general terms. In the end, the question of where to punch the T110E5 is not such a global problem, unlike a dilemma like driving fast on a Maus or E100. Not to mention whether it is possible to be a firefly on the same Maus.

Many players use one or two tanks no matter what class. Whether it's TT or LT, ACS or PT. It's all about being able to play. As they say, who is on that much. Someone is more convenient to hide in the bushes on the ACS. Someone manages to expose the entire artillery of the enemy and return to his command with only a couple of scratches of the shells. Some even manage to shoot one or two ACS along the way.

Someone likes to ram an enemy firefly with a heavy tank. And someone manages to sit on Leichttraktor for years, knocking out one medal after another, terrorizing the newcomers.

In conclusion, it should be noted that T110E5 is ideal for rush. He has a well-armored forehead, a cannon that recharges in 8.40 seconds, excellent armor penetration and a stabilized cannon that has a comfortable vertical angle, which favors a shot at the enemy's lower armored plate when the forehead collides.

The tank is also suitable for the def. Dimensions allow you to hide behind impenetrable shelters and roll out from behind the shelter to produce a shot. Quick reloading is an undeniable advantage in combat. Even if the enemy knows where to punch the T110E5, an indestructible shelter or a fold of the terrain is a good way to shoot. But we should not forget about enemy artillery, which can easily be gotten even in cover.

If, however, the battle take an expense that allows you to repair a damaged caterpillar, or cure a contusion of a crew member, T110E5 becomes a very dangerous fighting unit.

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