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Still Life: passing the game. Useful tips for passing

There are many different game genres. Quests, shooters, strategies - in each of them people find something of their own. So the game "Still Life" is a unique detective story with an interesting storyline and complex puzzles. However, not everyone wants to go through it on their own or even do some manipulation to explore the game world. It was for them that we made this new excursion into the game "Still Life" (2016). Passage on it will take you no more than 5-6 hours, and then because of the slow characters.

Part one

In both parts of the game "Still Life" the passage is divided into two stories - the past and the present. We'll start with the first part. You start with the fact that the main character comes to the scene of the murder. What distinguishes this quest from the others is that you begin the investigation not from scratch, but immediately from the fifth victim.

So, you have to play the role of detective. After the introductory video you are at the crime scene. Talk to the patrolman on all possible topics, and he will open a pass for you. Climb up and meet your partner in a very unpretentious position. After talking, move inward, carefully examining all the rooms. Do it while you can not do anything. Talk to the medical expert Claire. She will give you the equipment and the task - to collect the evidence.

  1. Insert the film into the camera.
  2. In the room next to the kitchen in the beam is a nail with the fibers of the fabric. Photograph and take away with tweezers.
  3. We move to the hall. With a cotton swab we take a sample of blood from the floor, and also take a photo. On the lamp install the filter and spray the solution on the wall. We take an inscription.
  4. In the next room we do the same thing and get a photo of the second message. Also do not forget to take blood samples from the floor.

We return to Claire and perform her small instructions. After that we try to leave. After the ladder falls, we examine the floor and find the boarded-up door. We return to the room with a bunch of debris and take out a pipe from them. With its help, we break the door and go outside.

We leave for the office. From the garage we go up to the eighth floor. Somehow, our unlucky partner came first. After talking with him, we take from the desktop a pass and a gift for the father. We listen to the answering machine and go out into the corridor. We pay attention to the locked door. We put all the evidence in the tray. Take the elevator to the morgue (B2).

The card does not fit. We examine it in inventory and find the key word - VODKA. Again, activate the lock and enter the digital code - 86352. We pass into the "office" to Claire. After the dialogue we take the protocol and put it to Miller in the office. After this, you can safely go home.

After a touching scene with Dad, go upstairs, not forgetting to take an umbrella along the way. In the pantry, we find the hatch to the attic. We open it. There are a lot of junk, but most of all we are interested in a chest. To open it, we expose the code similar to the grandmother's necklace. After that, everything will happen automatically.

Part two

So, the passing of the game "Still Life" throws us into the past of Victoria's grandfather - Gustav McFurguson (Gus). He works as a private detective. And again history repeats itself. We find ourselves near the fifth victim of a maniac.

Talk to the inspector and go to the right. Another dialogue with the patrol - Casimir. Remember him, this character is still useful to us. Stomp further and get acquainted with the love of the whole life of Gus - Ida, as well as with her friend - Milena. Despite the questionable occupation of girls, Gustav agrees to help them free of charge and to investigate crimes.

It seems like you need to go to the park. However, after the next dialogue we go to the chapel. We look at the small screensaver and go inside. We talk with the coroner. To receive a report on a previous crime, you will have to crack the safe. There are several ways to do this.

  1. Look at the clock. Instead of numbers on them are signs from the safe.
  2. On the shelf to the left of the expert you can find a leaflet with the code - 74821536.
  3. The attentive player will count the number of internal corners on the icons. It will just match the numbers.

Having studied the documents, you can easily go to the park. Well, or not quite ...

On the spot we are talking with another butterfly. Apolina is not the most benevolent of our acquaintances, so just go inside. At the crime scene, we compare reality with a photograph from the inventory. At the bottom of the statue we read the message of the maniac and take the ring off the finger of the angel ...

We run after the crow. In an abandoned house we will be able to learn a lot of interesting things from a strange person. We take the ring and leave.

We meet Ida. After the dialogue we have no options, so we go to the dump. Unfortunately, it is impossible to get there. Therefore, go to the head of security in the store of lingerie. We agree to get his brother out of jail. To do this it will be necessary to take the icon of Casimir from Apolina. After you do this, you can "pass the quest" and go to the dump.

After an annoying incident, consider the scheme on the wall of the room. Outside, we select the cutters and repair the electrical panel, solving a simple puzzle. We build crates in a row with the help of a crane and we make our way through them to the cabins where Vladantna hides.

Part Three

We return to the present world "Still Life 1". The passage of this part will be quite short. After talking on the phone go to the morgue (in the station). Someone entered the building and gutted the victim's body.

We jump out into the corridor - and then to the surveillance cameras. Victoria rushes in pursuit of a maniac, but misses him. After that, we rise to our office. The chief is waiting for us, but certainly with a cup of coffee. We go into the interrogation room, take out a cup from there and pour liquid into it from the espresso machine. Now you are ready to go to the head of the carpet.

Having talked after all with Miller, we go to the campus of the university. After the dialogue in the room of Vatslav we select the bottle. We take the diploma and go back to the morgue.

Unfortunately, prints have to be removed by yourself. We rise to ourselves. In the left corner of the office you will find a workplace. To remove prints, use a brush and powder on the bottle. We twist it and apply the sheet of special paper to the most distinct print. We attribute the result to Claire and go home.

Homemade cookies

Here we are waiting, perhaps, the most difficult moment of "Still Life". Passage of this episode is one of the most popular reasons for appealing to such texts.

We will tell briefly. You need to cook the biscuits with the grandmother's recipe. But the ingredients are named quite differently. What to do?

  1. We pour 250 ml of milk into the combine.
  2. Then ripen the same amount of brown sugar and 125 grams of butter.
  3. Stirring.
  4. Now we prepare separately. We fall asleep 500 grams (2х250) of flour in the combine.
  5. One tablespoon of ginger.
  6. One teaspoon of cinnamon.
  7. Again, stir.
  8. We throw 1 egg.
  9. And, finally, 125 grams of treacle.
  10. Again we are in a mess.

All. Your cookies are ready. It remains to put in the oven. After that we go upstairs and plunge into the diary.

Part Four

Quite a boring stage "Still Life". The passage consists almost entirely of conversations. Having finished the dialogue with Vladana, we go outside and go to the house of the artist - Mark. After talking with him, we go to the site to Skalnik. He will expose us, but kind Casimir will prompt a bypass way.

Outside the building we try to climb the rope. When it breaks, we lift the bar and combine them in the inventory. Further we climb up on building woods. We take the keys and open one of the boxes. We take everything and run away.

We inspect new items and go to the bridge. There we go down and there will be another cut-scene.

Again we compare the photo and reality. The shops are not those! We go to the dump and learn about them from Peter. We find one more ring at survey. Now to the burnt quarter. Another comparison and Gustav will drain the water from the pool.

We're going to the park. We speak with Milena and show her the photo. We return to the burnt quarter and go to the hatch. We get down and take the ring. After choosing, we talk again with Milena and go to Mark in the studio.

Domushnik

Another difficult moment "Still Life". Passage will require from you utmost care, if you do not want to get stuck here forever. In extreme cases, you can always find ready-made save with this passed moment. So, you have to crack the door to the artist's studio. The first master key is upper and second is lower.

  1. Hack the first (blue) compartment - no problem. We first click on 1 upper, then 1 lower with the corresponding master keys. Then - the second upper, and behind it and the third.
  2. The yellow sector is also quite simple and hacked in the same sequence.

And now - the last step. Let 1 be the upper master key, and 2 the lower key.

  • 1 Press the first lower yellow tooth.
  • 2 click on the first bottom red.
  • 1 switch the first upper red.
  • 2 double click on the second lower yellow.
  • 1 again double click on the upper third yellow tooth.
  • 2 upper first yellow, then remove the picklock.
  • 1 lower second red.
  • 2 upper first yellow.
  • 1 upper third yellow twice.
  • 2 upper second red.
  • 1 we finish with the top third red tooth.

Everything, you are inside. We examine the pictures, select and read the book. After that, we go to the police station and overhear a frank conversation ...

Part Five

So, "Still Life" (Russian version). Passage of the game is gaining momentum.

After talking with Miller we study the contents of the Kolar diploma and find out interesting details. Now we rush into the campus, and then we break into the apartment. We talk with Mia at the exit. We go to the brothel. We speak with Miller at the entrance, and then with the guard inside.

We return to the campus and talk with Mia. Whenever possible, we examine the photo album and ask about Mia's friend in the picture. We go to the gallery of Richard.

Together with him we go into the studio. We get down to the crime scene. From the bag we get a pass to the brothel and look around. Near the door we raise the chain. We climb up with it and attach it to the hook. Then we go down and pick up a silver rose.

After a series of conversations we go to work. With Miller we arrange an interrogation.

We return to the crime scene and talk with Claire. Now home. We search the apartment and take our photo. With her we go to the office. Crop the photo, paste it into the pass and laminate it.

We go to the red light and show the document to the guard. Inside we look around. Walk around the halls and look at the pictures. Pay attention to the numbers below them. Remove from the wall a silver mask and a nail on which it hung. Now go back to the hall and open the locked door code 423615. It could be collected at the prompt on the door itself and the names of the pictures.

We get down down. From the bar we take half a silver apple. We return to the gallery to Richard and Mia. We take her keys and go to campus. In her apartment we take half an apple and combine it in inventory. We read the album again. There will be a hint on statues in the "Red Lantern". We go there.

  1. We put a mask on the queen.
  2. Virgo is tempted into the mouth of a snake, we put an apple.
  3. Baroness blood put a rose in his mouth.
  4. Mistress of pain we pierce the hand with a nail.

The passage opens. In the living room with a fireplace we take half the key and part of the puzzle. In the next room above the fireplace you can find the puzzle itself. We play in the spots, at the end we insert the missing piece into the center. We take the second part of the key from the cache and combine it with the first one. We return to the living room and open the secret hatch in the fireplace ...

Part Six

The last part of the memories. After the fight we go to the embankment and get into the boat. Swim up to the mill, climb up the wheel. Remove the next ring from the victim's finger. Then the shelling will begin, and the lock from the door will be brought down. We hide inside. Here we must solve the standard problem - fill the tank with 4 liters.

After that, the water in the pool will merge. We go outside, go down there and hide in the sewer. We move along the left wall of the labyrinth. After a while you will stumble upon the corpse and receive the last ring. Now go back and go to the right of the entrance.

To open the door, insert the rings into the grooves and move the key upward. All. Now we look at the long cut scene.

Part Seven

And now the adventure is coming to an end. We walk around the exhibition center, then we come to Mie. After talking, get out. We take Richard's book about Ackermann. We're going to the office.

At the parking lot we take the fire extinguisher and go by elevator to the office. After an awkward situation, we go out into the corridor and go to the espresso machine. We take a napkin and put it in the place of a glass. Turn the device on and send the cleaner to clean the puddle.

We take away the keys and a screwdriver from the table. In the office, take a shocker and inspect the safe. To open it, you need to print the boss. Take his mug and do the usual operation at his desk. After that, we take a special key from the safe.

With its help we go down to floor B3. Unscrew the screwdriver panel next to the door and beat it with a shocker. Unscrew the grille in the corner. We return back and go into the next room. Turn on the computer. There will be the last difficult moment in the article "Still Life" - the passage. " The robot is controlled by arrows and moves on cells by dashes.

Your task - dodging the laser, go through the walls to the opposite door. Then above it and to the right wall - to the control panel of lasers. Take your time and carefully study the movements of the rays before dashes.

We go to the archive and study the case. After the cut scene we go home. We find the picture of the grandfather and study in the inventory. Finding on the back of a small hill, go to the pool - there must be a box of tools. We cut the portrait and find the latest documents on the case.

The final

After reading and getting the last details, Claire will call us. We need to urgently go to the campus to Mia. Going inside, we will not find it, but we will be attacked by an assassin and seducing sleeping pills.

When we wake up, we take the pistol from our purse and go to the gallery. Once again we study all the pictures, and then, using the local computer, we search for coincidences according to "Chicago", "bridge", "Prague". As a result, we get the next place.

Urgently go there and have time on time. Watch the screensaver and ... The game leaves us more questions than answers. Find out how it all ended, you can play "Still Life 2", the passage of which will also be broken into several time intervals.

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