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Skyrim Dragonborn: The passage. "Skyrim Dragonbourne": how to start the quest

In May 2013, Russian-speaking fans of the TES series saw an addition to the fifth part of the game - "Skyrim Dragonborn". In it, developers offer to visit the island of Solstem, get acquainted with the new flora and fauna, explore many dungeons, and, of course, get involved in a dangerous and fascinating adventure, the outcome of which will determine the fate of this place.

The first acquaintance with the addition of Skyrim Dragonborn. How to start the quest?

Launching the game launcher, you need to make sure that opposite the name of the add-on in a small window is a tick. Without it, the Dragonball will not work. The further rate of development of events depends on how far the passage of the game "Skyrim" has gone. If the Graybeards recognize the character as a Dragonborn, he can safely continue running, solving his problems and accomplishing tasks. In the nearest settlement he will be attacked, from which the line of quests will begin. If the quest "The Way of Voice" is not completed, the hero can also get to the island, but the central plot of the add-on will not capture the character in a vice until he gets the title of the Dragonborn "officially."

Passage of Skyrim Dragonbonn: preparation

Going to plunge headlong into the investigation of Mirak's crimes, you need to think about the things that the hero will fill the inventory before sending to the island. Solstem, of course, has its own shops and artisans, but the choice of the goods they provide is poor enough if compared with the mainland. Flora is not sufficiently diverse, so you should buy potions in advance, because the passage of the game "Skyrim Dragonborn" is not an easy task. It is advisable to take with you the best outfit available at the moment and a few soul stones if the character uses an enchanted weapon. The main thing is not to take anything superfluous, the hero will receive his own house on the island soon.

Dragonborn

Passage of "Skyrim Dragonbarn" begins with an unexpected attack on the character of a group of mercenaries in strange masks, throwing into his face the charge that he is a false Dovakin. Having repulsed the attack and searched the bodies, one can find a note on one of them, which says that the hero was ordered by an unknown person who signed Mirak, and the mercenaries were on the mainland from Solstem Island.

In the port of Windhelm there is a ship under the control of Gyalund. The hero must convince him to go to the island. Immediately after arriving in Crow, the Rock meets Adril Arano, who is interested in the purpose of the visit of the Dragonborn to Solstem. If you ask him about Mirak, the adviser can not give a clear answer, but only send the character to the Earth Stone. In the indicated place, a bunch of local residents, immersed in the work and not noticing anything around, will be discovered. Towards Dovakin will come Elf Nelot, who will send him to the temple of Myraka. There the hero will find even more enchanted inhabitants.

Temple of Mirak

From that moment on, the passage of Skyrim Dragonborn starts to gain momentum. In the courtyard of the temple of Mirak, among the zombified workers is a woman, Frey. She makes vain attempts to convince friends to stop building. Freya avoided the influence of Mirak's magic charms, and her father, part-time shaman scalov, defends the remaining tribesmen by maintaining the magic barrier. Together with the new acquaintance, the hero goes inside the temple.

This is not the only dungeon in the Skyrim Dragonball game. Quests more than once will make you immerse yourself in the enchanting atmosphere of unexplored ruins. In the Temple there are full of Mirak fanatics, revived the draurgs and the previously unprecedented adversaries-seekers. The location itself is rather large, but generally perceived and passed fairly easily.

Sanctuary of Mirak

After searching the first part of the temple, the heroes find the Sanctuary of Mirak. At the bottom is the Words Wall, which allows Dovakin to study the word "Dragon's Incarnation". It is used by the same rules as talent, that is, not more often than once a day. This cry is important in the addition of "Dragonball", the passage of the line of quests without it is impossible. Using the ability, the hero receives an increased force of blows, strong armor and powerful shouts. As soon as he learns the Word, behind him will open the sarcophagi, from which several draughls of varying complexity will come out, among others, it will be especially strong - the keeper of the key. They can open a secret door, hidden in the custodian's sarcophagus.

The further passage of the location does not differ from the usual dungeon exactly until the moment when the characters enter a round room, in the center of which a pedestal with a huge and strange "Black Book" is located. As soon as Dovakin reads it, he will be forcibly dragged into another dimension, called the Apocrypha, or in another way, the realm of the ancient Daedric prince Hermes Mora. There he will be waited by Mirac. No matter how much the character wants to fight with him, now he will be pressed to the floor by a mighty force, lacking the ability to move. The enemy will make a long speech, after which he will kindly demonstrate all three Words of the scream studied earlier, summon the dragon and fly away on it, leaving his accomplices to finish off Dovakin. Having survived the terrible torments, the hero will return to the room with the book, where Freya will be waiting for him.

She will tell you that the character was at the same time in the room and was not there, you could look at him as well as through the hero. Completion of the quest will be sending to the village of skalov, to the father of a woman.

The fate of the rocks

Only it becomes more interesting to play in Skyrim Dragonball. "The Black Book: Awakening Dreams", the passage of which almost killed the hero, causes Storn's interest. He makes the assumption that you can defeat Mirak only with the help of the knowledge that the first Dragonborn has. The character needs to go to the Shiring Outpost and learn the cry "Obedience of Will", with which you can free the Stone of the Wind.

Before you remove the curse, you should prepare for the battle. After using the scream on the Wind Stones, a new and very resilient opponent, called Lurker, will appear. The enslaved skaals will get rid of spells and go home, and the elder of the settlement will tell how to find and defeat Mirak.

Cleaning stones

Further passage of "Skyrim Dragonbourne" is impossible without the completion of this simple, but very annoying quest. The essence of the task is to purify other sacred stones existing on the island: Earth, Water, Sun and Beast. The algorithm of actions is the same as in the case of the Stone of the Wind.

The path of knowledge

The only way to defeat the first Dragonborn is to acquire secret knowledge hidden in the pages of the Black Books. One wizard from Telvani settlement, Nelot, was just interested in them. This time, a very pleasant way to surprise the game "Skyrim". Passage of this quest promises an exciting adventure in the sunken city of the Dwemer.

Having reached Tel-Mitrin, one of the settlements of the island, the hero must go to the most important tower, where Nelot lives. He will tell you that he knows where the "Black Book", which is of interest to Dovakin, is in the Dwemer ruins, in which he had previously visited, but did not have the opportunity to investigate completely.

Together with the magician, the hero will go to the ruins of the city of Nchardak. It was built by the most ancient and, unfortunately, extinct civilization of the game "Skyrim". The passage of the location begins with the attack of the robbers, who took a fancy to the surface of the ruins. Dovakin's companion, fortunately, fights very well. After the battle is over, go to the building with the dome. Entry to it is impossible without a special cube, but Nelot already visited the city earlier, so he took one with him. Putting the artifact on a pedestal, you can continue the adventure. The first room, which will include satellites, will be a reading room, in the middle of which a wanted book was placed under the glass. But it is impossible to get it at this stage of the game. The wizard says that it will be possible to get the artifact if steam boilers are activated.

To do this, Dovakin, along with Nelot, has to solve a lot of puzzles.

The gardener of people

The supplement is practically passed. How to start the quest "Dragonborn: the gardener of people"? To do this, you need to cope with Nchardak puzzles and read the Black Book. In the Apocrypha, Dovakina will be met by the Daedric prince Hermes Mora himself, he will offer him to quench his thirst for knowledge and take advantage of the huge library. Daedra was sick of Mirak's desire to escape from his control, so he decided to help the hero to cope with the first Dragonborn.

Similar locations have never been seen in the game "Skyrim". The passage of the "Black Book" is carried out through a transition from one chapter to another, the process itself is a simple puzzle and a battle with the local inhabitants, despite the permission Hermes Mora, relating to the character is extremely hostile.

Having reached the last book, Dovakin again meets the prince of treachery and knowledge, he compels him to make a deal - the second word of the cry "Obedience of the will," without which it is impossible to defeat Mirak, in exchange for secret knowledge of scawls. Storn agrees to help, only if the hero completed the task of "Cleansing the stones." The shaman will take the Black Book from the character's hands and read it, before leaving the phrase that in this knowledge there is nothing special, but the ancestors carefully transferred them from one generation to another, and the curious Hermaus Mora, who dedicated his life to collecting various information, could not This endure. Daedric prince will kill Storn in the process of absorbing knowledge, but in return he will open the last word of Krik to Dovakin, granting him the opportunity to subdue the dragons.

On top of the Apocrypha

This is the last task in addition to the game "Skyrim". Passage of the quest begins after reading the Black Book "Awakening Dreams". As in the past mission, the hero has to move forward in the area, solving puzzles and battling with lurkers and seekers.

The first chapter of the book does not raise questions, but in the second, everything is much more complicated. It is necessary to climb the steps and take the book "Infinite limbs" from the pedestal, and only after that go to the third chapter. Missing this little detail, you can get stuck in the chapter for a long time. The environment is more like a maze. Passing through the level, it is important not to skip books: "Plunging claws" and "Spying spheres".

Going to the fourth chapter, the hero must go down the steps. In one of the corridors he is waiting for an unexpected meeting with the local inhabitants, after their death another corridor will appear. Exploring it, you need not miss out on the latest book "Toothed Blades". Now you can safely go to the fifth chapter, without fear of not picking up important items.

In the huge hall, Dovakin will meet four pedestals, decorated with drawings. On them, it is necessary to place books selected earlier. "Immersive claws" on the appropriate caricature. "Spying spheres" on the drawing of the eye, "Blades" to the image of the jaws opened in a grin, and the last to the symbol of tentacles. In the center there will be a book that sends the hero to the sixth chapter.

Dovakin can only be subdued by the cry of a dragon and immediately learned to ride a winged monster. In the game, the lesson will be shown only once, so it's worthwhile to carefully memorize the dragon control buttons. The hero has to fight with several seekers, you can do it on a reptile. After this, Sarotar will take the Dragonborn to Mirak, who was prepared for the battle. The enemy enlisted the support of two dragons, but in the battle they will have a very mediocre part.

Every time the enemy is close to defeat, he becomes invulnerable, during which he restores his health by absorbing the souls of reptiles, first those that he called himself, after Saratov. When there is no one to sacrifice, you can safely increase the pressure. This time, after reducing the health of Mirak to a critical mark, Hermes Mora himself appears, who wished to personally get even with the former subordinate. Before the death, the first Dragonborn will wish the hero the repetition of his fate.

This episode puts an end to the addition of Skyrim Dragonbourne. Passage of the quests of the central storyline is completed. However, this is not all surprises of the island. Walking along Solsteym, you can find many interesting assignments, as well as Black books, reading of which will bring to Dovakin many useful abilities. In the Crow Wing you can start investigating the crime. At first glance, an innocent and fast quest turns into a series of intricate incidents, which the hero will have to face. As a reward, he will receive a house on the island and a quarrel with the Dark Brotherhood of Morrowind. A lot of dungeons will please with generous treasures and new Screams.

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