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Passage of "Gothic 2: Return." "Gothic 2: Return": passage of 2 chapters

Today we will consider one very interesting passage. "Gothic 2: Return" and the most difficult moments of her story will be described in detail in this material. This is a large-scale addition to the second part of the series.

The Eye of Innos

We begin the basic passage. "Gothic 2: Return" in the beginning introduces us to Xardas, who gives the assignment. You can do it only in the third chapter. Several additional tasks are associated with it. We receive a written permission from Lord Hagen to take the artifact of the Eye of Innos. We go to the monastery. We talk with the supreme magician Pirokar. We learn that the novice Pedro fled, stealing the amulet. We go to find the Eye of Innos in the northern forest. We find it near the circle of the Sun. We reach the hunter Grimbald, who is located near the black troll. Turn left. We pass a stone arch. We go all the time straight.

Circle of the Sun

Note that the enemies became much more dangerous in the game "Gothic 2: Return". The passage continues with a meeting with the dark forest that appears on our way. A little to the right we see a stone structure. It is customary to call it the circle of the Sun. Here we meet 6 seekers who conduct a dark ritual. We destroy them and find out that the eye of Innos has already been destroyed. We take away the amulet. We are heading to Vatras. We inform unpleasant news. The magician reports that it is possible to restore the artifact, but for this it is necessary to gather representatives of all 3 schools of magic. Vatras will propose himself as a representative of water. Pyrocar will perform on behalf of the fire. Darkness will be presented by Xardas.

Halls of the Irdorath

We follow the monastery. We inform Pyrokara about the idea of Vatras. He is dissatisfied with working together with Xardas. It is necessary to convince him. We leave for the necromancer. We learn from him that Pyrokara is able to convince one book. At present, it is kept by the farmer Secob in the house. However, the chest is locked with it. We get the key. We leave for Sekoba. Further we carry out the task "The expelled peasant". We open the chest. We take a book called "Halls of the Irdorata". We attribute it to Pyrocar. He will be very surprised and will go to a meeting near the solar circle. We now turn to the repair of Innos' eyes.

Blacksmith

We help Bennett get out of jail. He will fix the frame of the amulet. We return the artifact to Bennett. Go to sleep. We take the artifact in the morning. We collect three marsh plants. We leave for the circle of the Sun. We give the grass and the amulet to the magicians. We observe the ritual. The action ends. Pyrocar teaches us to use the Eye of Innos. Mission accomplished.

Evidence

We are telling about dragons to Lord Hagen. As a result, he will ask to go to Minental to obtain evidence. We set off on the road. We approach the castle of Mental. We talk with Garond - the commander. He agrees to write a letter to Lord Hagen with evidence. However, in order to receive it, we must visit the parking lot of miners and gather information about the extracted resources.

Dragons

We execute the received task. It is called "Rudokopy and ore." We find 3 groups of miners. The leader of the first paladin Marcos is based with his detachment in the north-west direction from the castle, not far from the Old Mine. We leave there. There is no Marcos in the camp. We find it near the former house of Cavalorn. Next, we find the paladin Fadget group. It is located on the lands of the orcs near the lake and the foot of the former tower of Xardas. Look for the group of Paladin Silvestro. It is based near the Fajat detachment, on the territory of the opposite hill. In its place we find only the dead. The expedition was attacked by sliders.

We take the note from the dead Silvestro. From it we learn about Diego, who with ore went to a special safe place. We find it in a cave near the passage, which connects the neighborhood of the castle and the land of the orcs. Diego and Marcos immediately tell us about the ore. In order to obtain the necessary information from Fadget, at his request we destroy the glochs located around the parking lot. We return to Garonda. We receive the letter. We go back to Khorinis. Now the seekers are walking around everywhere. The eye of Innos gained strength again. Now with him we can go to battle with dragons. Paladin Percival tells where and how they can be found. Pandrodor is a swamp dragon. We find it in a wetland near the old hut of Cavalorn. Pedrakan is a stone dragon. We find it in the territory of the old fort. Feomatar is a fire dragon. We find it in a volcano in the southeast side of the valley. Finkreg is an icy dragon. We leave for his search in the former New camp, in the territory of the snowy region. The last dragon tells of the lord. We report to the Garond about the task.

We go to Horinis. We leave for Xardas. At the tower we meet Leicester. He reports that Xardas disappeared, but left a letter for us. From it we learn that we should open a book called "The Halls of the Irdorata". Pyrokar informs that the necessary manuscript is kept in the monastery cellar.

Guardians

We begin the passage of various plot lines of the game "Gothic 2: Return". Passage for the guardians begins at the very beginning of the story. In the tower we speak with Dagoth, we accept the offer. The stranger disappears in the hood. We have yet to meet again with Dagoth at the black troll. To do this, from the hunter named Grimbaldt we go towards the monster. We cross the bridge. We get down down. We find the statue of Innos. Take a few steps. Dagoth appears. We talk with him and get 2 tasks. We need to become an adept of the circle of the Guardians. To do this, it is necessary to find those who already have this title, and carry out the task received from each. This passage will help to achieve success.

"Gothic 2: Return" prepares us for a meeting with the first curator near the statue of Innos, on the way to the black troll behind the bridge. The next necessary character we meet at the entrance to the tower, belonging to Xardas. The next keeper is above the farm, with worker Akil, on the plateau. The next character is looking for the hunter Niklas, on the right on the mountain. Keeper number 5 lives in the gorge, located on the way to Mientall. Further we go to the bridge to the monastery of fire mages. There we meet another guardian. We go to the excavations of water mages. On the way at the stone bridge we meet another guardian.

Necromancers

There is one more interesting combination in the game "Gothic 2: Return". Passage for necromancers begins with a conversation with Vatras. It is he who tells about this community, as well as about guilds. We proceed to Xardas. We speak about our desire to become a dark magician. Xardas asks for a few days to consider the proposal. In 48 hours he will agree. After that, our status is a novice of darkness. Passage of the game "Gothic 2: Return" continues the initiation into the dark magicians. In order to receive it, we need 75 units of mana, and also 40 intellects. Xardas teaches us circles of magic and the creation of dark runes. This is the dark side of the plot of the game "Gothic 2: Return". Passage of quests here is also provided.

The first task comes from Ksardas himself. He asks for the return of the old manuscripts kept in the monastery. We fall into the cloister during the execution of the assignment received from the guild of merchants. The first manuscript is found in a locked cell, located behind the back of the novice Babo. The key to it is given by Xardas. The second manuscript is in the library. We return to the necromancer and report on the completed task. Xardas asks for a book called "The Vain Path" from the city magician.

The colony

We have already familiarized ourselves with the main storyline of the game "Gothic 2: Return". The passage of Chapter 2 should still be considered in more detail. We are to return to the colony. We leave from Lord Hagen. Merchant Fernando asks for a favor. He wants to know how things are in the valley of mines with copper at the present time. We agree to help. However, before going on a trip, we are well prepared for the dangers that this plot of the game "Gothic 2: Return" conceals in itself. The passage of chapter 2 continues with a long road, which should begin from the eastern gate. We go, bypassing the tavern, into the valley of the mines. We conquer the swamp foot. We reach the fortress.

Chapter 7

Let's consider one more difficult fragment of the plot of the game "Gothic 2: Return". The passage of Chapter 7 requires a detailed description. The first task is obtained from Pyrocar. He appears in our cabin. Mage pleases with news. Our team will have to break through the orc-filled city on the Onar farm. The magician offers to give the crew teleport runes. We give them to the blacksmith on the Onar farm. Captain Jorgen is handing the teleport to the tavern. The rest decide to make their own way. They succeed. However, the paladin Gillian is captured by the orcs. We finish the task on the Onar farm. We speak with Lee, as well as other members of the team. We enter the war with the orcs. This is the main task of the chapter.

We leave for the monastery. We talk with Pyrocar. We proceed to Fort Azgan. We offer Lord Hagen a plan. We carry out the task related to the paladins in the Rudnikova Valley. After this, Hagen accepts the offer and proposes to build an army. Mages of Fire are the first to agree. To get approval from the other factions, we carry out their instructions. Hunters need armor. Mage Waters are asked to pass the illumination ritual. Pirates put forward a number of their conditions. Mercenaries need ore weapons. The gurus will agree without further requests. It remains to create the "Advantage in Speed", which is necessary for the Guardians of the Brotherhood. We collect all.

Brotherhood of the Sleeper

It's nice that some of the familiar characters from the first part of the series returned to the game "Gothic 2: Return". Passage for the "Brotherhood of the sleeper" begins with entering into its ranks. At the beginning of the game we meet Lester. We ask this person about the terrain. He pronounces a long explanation, then makes us a present, which is the loincloth of the novice. In it we go to meet with idol Oran. We receive the task. Oran asks to carry the parcel to the city. It is intended for the mayor, who bears the name of Larius.

We can not get to the town hall, because we are not yet a member of any of the main guilds. We go around the structure. We meet the gardener. We ask about the mayor. We learn that Larius at 18:00 every day appears on the street. We are waiting for the specified time. We meet Larius on the left side of the town hall, on the bench. We pass the parcel in the already mentioned loincloth. In return we get a bag. We give it to Oran. We report to the community leader on the completed task. Please accept us into the brotherhood. Oran agrees with the basic opinion of the guru. We have to convince each of these people: Thion, Namib, Parvez, Kadar. At the entrance to the camp we find the novice Kain. He asks to take the collection of the swamp to idol Kadar. So we described this passage. "Gothic 2: Return" is an incredibly diverse game with many new missions and characters.

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