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Passage of "Gothic 2: Return." "Gothic 2: Return": passage of 2 chapters
Today we will consider one very interesting passage. "Gothic 2: Return" and the most difficult moments of her story will be described in detail in this material. This is a large-scale addition to the second part of the series.
The Eye of Innos
Circle of the Sun
Halls of the Irdorath
Blacksmith
Evidence
Dragons
We take the note from the dead Silvestro. From it we learn about Diego, who with ore went to a special safe place. We find it in a cave near the passage, which connects the neighborhood of the castle and the land of the orcs. Diego and Marcos immediately tell us about the ore. In order to obtain the necessary information from Fadget, at his request we destroy the glochs located around the parking lot. We return to Garonda. We receive the letter. We go back to Khorinis. Now the seekers are walking around everywhere. The eye of Innos gained strength again. Now with him we can go to battle with dragons. Paladin Percival tells where and how they can be found. Pandrodor is a swamp dragon. We find it in a wetland near the old hut of Cavalorn. Pedrakan is a stone dragon. We find it in the territory of the old fort. Feomatar is a fire dragon. We find it in a volcano in the southeast side of the valley. Finkreg is an icy dragon. We leave for his search in the former New camp, in the territory of the snowy region. The last dragon tells of the lord. We report to the Garond about the task.
We go to Horinis. We leave for Xardas. At the tower we meet Leicester. He reports that Xardas disappeared, but left a letter for us. From it we learn that we should open a book called "The Halls of the Irdorata". Pyrokar informs that the necessary manuscript is kept in the monastery cellar.
Guardians
We begin the passage of various plot lines of the game "Gothic 2: Return". Passage for the guardians begins at the very beginning of the story. In the tower we speak with Dagoth, we accept the offer. The stranger disappears in the hood. We have yet to meet again with Dagoth at the black troll. To do this, from the hunter named Grimbaldt we go towards the monster. We cross the bridge. We get down down. We find the statue of Innos. Take a few steps. Dagoth appears. We talk with him and get 2 tasks. We need to become an adept of the circle of the Guardians. To do this, it is necessary to find those who already have this title, and carry out the task received from each. This passage will help to achieve success.
"Gothic 2: Return" prepares us for a meeting with the first curator near the statue of Innos, on the way to the black troll behind the bridge. The next necessary character we meet at the entrance to the tower, belonging to Xardas. The next keeper is above the farm, with worker Akil, on the plateau. The next character is looking for the hunter Niklas, on the right on the mountain. Keeper number 5 lives in the gorge, located on the way to Mientall. Further we go to the bridge to the monastery of fire mages. There we meet another guardian. We go to the excavations of water mages. On the way at the stone bridge we meet another guardian.
Necromancers
There is one more interesting combination in the game "Gothic 2: Return". Passage for necromancers begins with a conversation with Vatras. It is he who tells about this community, as well as about guilds. We proceed to Xardas. We speak about our desire to become a dark magician. Xardas asks for a few days to consider the proposal. In 48 hours he will agree. After that, our status is a novice of darkness. Passage of the game "Gothic 2: Return" continues the initiation into the dark magicians. In order to receive it, we need 75 units of mana, and also 40 intellects. Xardas teaches us circles of magic and the creation of dark runes. This is the dark side of the plot of the game "Gothic 2: Return". Passage of quests here is also provided.
The first task comes from Ksardas himself. He asks for the return of the old manuscripts kept in the monastery. We fall into the cloister during the execution of the assignment received from the guild of merchants. The first manuscript is found in a locked cell, located behind the back of the novice Babo. The key to it is given by Xardas. The second manuscript is in the library. We return to the necromancer and report on the completed task. Xardas asks for a book called "The Vain Path" from the city magician.
The colony
We have already familiarized ourselves with the main storyline of the game "Gothic 2: Return". The passage of Chapter 2 should still be considered in more detail. We are to return to the colony. We leave from Lord Hagen. Merchant Fernando asks for a favor. He wants to know how things are in the valley of mines with copper at the present time. We agree to help. However, before going on a trip, we are well prepared for the dangers that this plot of the game "Gothic 2: Return" conceals in itself. The passage of chapter 2 continues with a long road, which should begin from the eastern gate. We go, bypassing the tavern, into the valley of the mines. We conquer the swamp foot. We reach the fortress.
Chapter 7
Let's consider one more difficult fragment of the plot of the game "Gothic 2: Return". The passage of Chapter 7 requires a detailed description. The first task is obtained from Pyrocar. He appears in our cabin. Mage pleases with news. Our team will have to break through the orc-filled city on the Onar farm. The magician offers to give the crew teleport runes. We give them to the blacksmith on the Onar farm. Captain Jorgen is handing the teleport to the tavern. The rest decide to make their own way. They succeed. However, the paladin Gillian is captured by the orcs. We finish the task on the Onar farm. We speak with Lee, as well as other members of the team. We enter the war with the orcs. This is the main task of the chapter.
We leave for the monastery. We talk with Pyrocar. We proceed to Fort Azgan. We offer Lord Hagen a plan. We carry out the task related to the paladins in the Rudnikova Valley. After this, Hagen accepts the offer and proposes to build an army. Mages of Fire are the first to agree. To get approval from the other factions, we carry out their instructions. Hunters need armor. Mage Waters are asked to pass the illumination ritual. Pirates put forward a number of their conditions. Mercenaries need ore weapons. The gurus will agree without further requests. It remains to create the "Advantage in Speed", which is necessary for the Guardians of the Brotherhood. We collect all.
Brotherhood of the Sleeper
We can not get to the town hall, because we are not yet a member of any of the main guilds. We go around the structure. We meet the gardener. We ask about the mayor. We learn that Larius at 18:00 every day appears on the street. We are waiting for the specified time. We meet Larius on the left side of the town hall, on the bench. We pass the parcel in the already mentioned loincloth. In return we get a bag. We give it to Oran. We report to the community leader on the completed task. Please accept us into the brotherhood. Oran agrees with the basic opinion of the guru. We have to convince each of these people: Thion, Namib, Parvez, Kadar. At the entrance to the camp we find the novice Kain. He asks to take the collection of the swamp to idol Kadar. So we described this passage. "Gothic 2: Return" is an incredibly diverse game with many new missions and characters.
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