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League of Legends, guide to Katarina: description, passage and recommendations

Katarina can be called a hyper-kerry champion by a specific set of skills and good snoubol potential. She is on par with the leith killers like Wayne, Irelia and Jax.

You can dominate your line without letting her farm, and keep Katarina near her own tower, but it's worth it for the forester who has given up, or the imprudent botlein to give her a pair of keels, as the situation will dramatically change for the better for you. Even with one object to the loss, this pretty scam-bastard will frolic all over your team, sending to the fountain of one champion after another. It is very difficult to stop it, the only salvation is objects for magic resistance, which the MIDER or ADC can not afford, especially if only 20-30 minutes have passed since the beginning of the game.

Let's take a closer look at this very interesting champion and make a small guide to the hero Katarina: skills, assembly, runes, talents and behavior on the line will be considered by us in more detail. It should be noted right away that it fits any friendly set of champions. The only thing that you should pay special attention to is your opponent on the middle line. It's not the best option to poke a champion against a hero with a lot of control (Morgan, Malzahar, Lux, etc.) or instant bursty damage with the ability to finish your attacks (Fizz, Yasuo and other similar LOL members). Katarina (guide for the 6th season) is very weak in the early game, so do not climb on the rampage - farm and wait for the sixth level or the appearance of the forester.

Skills

All the abilities of the champion are cast without the cost of mana and are limited only by the recharge time, which allows you to exclude some expensive items for the mages of the middle line, directing your potential only in damage. Katarina has only one remote skill to attack, so if you are against a ranged hero, then you need to farm very carefully and try to throw your Q in time for the minnow last.

Insatiability (passively)

Last year, this skill had more attractive characteristics, but the "League" (guide to Katarina in season 5) is balanced from year to year, and now "Insatiability" is nerfed, adding a timer from the last murder (3 seconds).

The essence of the passive skill is that the death of one of the enemies instantly recharges the basic abilities of Catarina, and this is an indispensable move in team battles. Passivka gives the champion just fantastic mobility and the opportunity to make a burst-damage for a very small amount of time.

Dancing Blades (Q)

Remote skill that allows you to attack several enemies at once. The ability allows more or less safe farming, as well as harassing the enemy during the online phase. Also worth noting that the skill hangs special marks on opponents (4 seconds), which can be removed or autoattacked, or other attacking skills, causing additional damage.

Hyde (Katharina, season 6) recommends that this skill be pumped first, if you have a ranged champion against you. This will not only quickly fuck up, but also keep the enemy at a distance.

Sinister Steel (W)

The ability has a good range of damage, and with proper leveling it also has good damage. Katharina swears around him with blades, inflicting magical damage to nearby enemies. It is also superfluous to note that in the event of a successful attack by the enemy champion, the hero will briefly increase his speed of movement. "Sinister Steel" allows you to instantly deal damage to the enemy and then step aside (do not do this trick with Diana on the line).

Shunpo (E)

This ability provides the champion with fantastic mobility, which any hero of the League of Legends can envy. Katarina (guide, 6th season) can use this skill both to attack the enemy and to finish off the minions.

The main feature of this ability is the ability to "ride" on allied champions and friendly wards, that is, it's easy to change your position during protracted battles or when escaping. Immediately after using the skill, Katarina receives a small bonus to the defense, which makes it possible to make almost no loss to the enemy, and in the event of his death move away from the scene with impunity. Hyde to Katarina (season 6) recommends keeping the Shunpo stock, as this is the only ability that allows you to get out of almost any scrap more or less whole. If you are not sure that you will kill the enemy and activate passive, and therefore, reset the recharge to "E", then it's better not to start a sweep.

Flower of Death (R)

The absolute ability of the champion has a very good damage, and touches immediately three goals in the radius of defeat. The only minus of the ultimata is that the cast can be interrupted by control skills, by hanging "Silence" or "Stun" on Katarina.

It's also worth noting that the range of the absolute ability of the champion is limited, so the goal, as a rule, gets only a part of the damage, using the skills of escape or "Jump". To the pluses of the ultimata can be attributed a short recharge time and a very good increase in damage from purchased magic items. Hyde at Catarina recommends using the absolute skill to eliminate kerri or champions with a low level of health, which will activate the passive ability and continue to sow panic among enemies.

Build on the champion

The classic choice of spells for any mage on the middle line is "Ignition" and "Jump". But if you are facing an ultra-mobile champion like Yasuo or Talon, then it's better to stop at "Exhaustion". This will help not only to survive the burst damage, but also slow down the opponent at the time of casting your absolute skill. If the "top" champions (Gankplank, Timo, Sona, Soraka, etc.) are on the top and in the support, then you can take the "Teleport" for an even bigger snowball, but only if you can keep track of what is happening on the map, otherwise It will be simply useless.

Bleed skills

In principle, every skill of the champion is equally good and effective. The order of the pumping depends on your style of play and the opponent on the line. As mentioned above, if there is a ranged champion against you, then the guide to Katarina recommends starting with Q - this will help you farm and keep the enemy at a distance, and in other cases you can improve the W.

Talents and runes

The best option for the distribution of runes will be the classic variant for the mage-assassins: in quintas AP-damage, in stamps penetration, and the rest is filled with armor and AP-resistance. As for talent, the best option for Katharina will be the "Thunder Lord's Order." It fits well with the basic set of skills of the champion and will allow to inflict considerable damage on the enemy.

Some ignore the typical guide to Katarina, adding to the runes and talents zatankovannost, or, conversely, too much to invest in damage without any protection. Such assemblies either "shoot", allowing you to quickly become infatuated, or keep the champion at a very disadvantageous position until late game (much more often).

Items

"League of Legends" (guide to Katarina in the 6th season is presented to your attention) has significantly redesigned all the artifacts for the mage assassins. Now the optimal option for dominance on the line is steel "Echo Ludena" and "Sandy hours of Zhoni". The first is collected by default and significantly adds to the champion the speed of movement and the burst of damage from the passive ability of the object.

Hyde on Catarina recommends first of all to collect "Zhoni's Hourglass" in the event that against you there is a strong AD champion like Yasuo, Zed or Talon. The remaining artifacts as necessary: the enemy goes to the AP resistance - we collect the "Staff of the Abyss", the opponent is "thin", but the biting one - we go to the damage ("Mortal Hat of Rabadon"). Boots are best purchased "Arcane" to increase the magical penetration.

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