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In what "The World of Tanks" has surpassed the best tank simulators of the world

The "World of Tanks" is a relatively young game, but not only has it eclipsed the best tank simulators, but also won the prestigious world award Golden Joystick, thereby becoming the best online role-playing strategy in the world. What is so remarkable about The World of Tanks? What brought him the love of millions of fans not only in Russia and CIS countries, but also in the whole world?

Tank simulators are games, the main story of which is the management of a huge steel machine that simply sweeps everything in its path. In most games of this genre, the protagonist is the commander of one type of tank, on which he performs various missions. Any enemy is controlled by artificial intelligence. "World of Tanks" turned all the tank simulators upside down.

Firstly, the main character now is not a lone soldier, capable of conquering the entire universe on one single tank, but one of the 15 members of the team, each of whom, according to the chosen technique, has his own clear tasks.

Secondly, there is an endless scope for the most daring tactics and decisions. If the conventional tank simulators had a clear task, for which it was necessary to perform a certain set of actions, then it is absolutely impossible in the Tank Worlds to foresee where the enemy will strike. It is necessary to make decisions according to the constantly changing game situation. A large number of cards, each of which is unique, also creates additional opportunities for roundabout maneuvers, attacks from the rear.

Thirdly, it affects the variety of gaming equipment. Basically tank simulators are focused on playing on one kind of technique. In "The World of Tanks" there are five types of combat vehicles - anti-tank and self-propelled artillery systems, as well as light, medium and heavy tanks. Each of the machines has its own specific tasks on the battlefield. Division in the game is not only the type of equipment, but also by nationality and by levels (the maximum level is ten). At the moment, the "World of Tanks" has six nations. Each of the branches of development is represented by real combat vehicles. That is, each of the models of steel monsters had its place in world history. The legendary Soviet T-34 and mythical Nazi Maus-any model, in order to appear in the game, had to have at least a real project.

And the last thing the main games - tank simulators - lose to the "World of Tanks" is that the developers do not stand still. Approximately once in 2 months the game is updated. Absolutely different maps appear, the modes of combat change, each branch of development is constantly replenished with new technology. Only in the past six months, the game was introduced two nations, there was realistic physics and a few dozen new models of tanks, which completely changed the old gameplay. "The World of Tanks" is a game in which every fight is unique. It is impossible to use the same methods constantly, but what can attract a player more than never repeating the plot?

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