ComputersComputer games

How to play the "art" in the World of Tanks

"World of Tanks" ("World of Tanks") has become a cult game of military themes, the battle of which is conducted on a technique familiar to us in participating in the Second World War (and a little before and after it). The game gives us the opportunity to sit behind the wheel of a tank and try to help our team as much as possible. Help here, by the way, will be very different, depending on the type of tank (there are light, medium, heavy tanks, as well as self-propelled artillery units (SAUs) and self-propelled guns of the "tank destroyer" class, called PTs). Most players quickly understand what is what and how to play, but many are interested in how to play correctly on the "arta" (ACS), because this is the most complex kind of tanks in the game.

Difficult in teaching

First, ACS is a support class that requires special skills and knowledge in Wot. How to play the "art"? After all, the game has many of its models and each will be very different from the other. Secondly, it is necessary to take into account the peculiarities of the nation your artillery belongs to. There are those who prefer high damage, but do not take into account the accuracy and rate of fire, but there are very different ones that put accuracy in the first place. From this will depend on how to play the "art" will you.

Choose the taste

In the game at the moment there are 5 nations that have a branch of development of tanks called ACS (10 levels for each tank, not counting the initial, you can sit down for artillery from the 2 nd level) - this is the USA, Germany, the USSR, France and United Kingdom. With the choice of a particular nation, you will immediately have to think about how to play the "art" with a certain bias. We will disassemble tactics of artillery on nations, but for a start - general rules and tactics.

General provision

  1. Always try to occupy a position either somewhere in a niche or on a hill (in the first case you are harder to see, in the second you will be able to shell any sections of the map).
  2. Try to change positions after each shot (otherwise you will calculate the enemy ACS).
  3. Try to hide behind hills, rocks, and even better - hide your equipment in the bushes.
  4. The central point in the sight (which shows the perfect hit) should always be wound up behind the tank you are shooting at. So your shell will not fall into the caterpillar tracks, but closer to the tower or at all on the "back" of the tank, and the damage from it will be much greater.
  5. Get opponents only when there is no one else to finish them. Otherwise, your task is to inflict damage.
  6. Your initial target is enemy Fri and heavy tanks.

US ACS

Has a huge damage and a large radius of fragmentation. It is characterized by poor accuracy, the speed of sighting (affects accuracy), low rate of fire and mobility of the equipment itself. We'll have to occupy places as far from combat as possible, and choose the most armored tanks that stand in place.

Germany

If you want to learn how to play the "art" of this nation, then it's enough to hold 2-3 battles on technique 5-6 level to understand the meaning of the whole branch of development. Decent accuracy, damage, rate of fire, radius of expansion and mobility. Your task is to fire on medium tanks (they will not leave your shell, but you can immediately deprive the enemy of one unit of equipment).

the USSR

Good rate of fire, perfect accuracy. Not very high damage, small radius of fragmentation. In order to understand how to play the "art" of this nation, you will have to forget about your own profit. Your main goal is to support the Allied attack. With your accurate shots, hinder enemy PT, and also try to damage heavy tanks (knock down the caterpillar for example).

France

How to play the French "art" is a trick question, because this nation has the most extraordinary technique. The highest rate of fire, excellent accuracy and mobility are the only pluses. Try to be as close to the battlefield as possible in order to cause as much damage as possible in a short time. The middle battles you carry are the easiest.

United Kingdom

Do you want to know how to play the "arte" of Foggy Albion? Then just read what is written about the US ACS, because this kind of "arta" almost completely copies them. There is practically no difference, and the tactics are even the same.

Similar articles

 

 

 

 

Trending Now

 

 

 

 

Newest

Copyright © 2018 en.birmiss.com. Theme powered by WordPress.