ComputersComputer games

Games on the local network and the future of computers

In three incomplete decades of its development, computer games have grown from rough and simple handicrafts to a large-scale industry that can compete with the cinema. And today in a close circle of friends there is nothing better than playing on the local network, capable of capturing the gathered company for several hours.

At the very beginning of their journey, computer games were mostly designed for one person, who performed simple actions to advance to the final level. Despite the significant success of even such antediluvian projects, the main drawback of the entertainment created at the time was the impossibility of simultaneous participation of several comers. After all, any action becomes at times more interesting, acquiring a competitive nature. Naturally, immediately after its appearance, the games on the local network won well-deserved attention. They attracted more and more gamers.

Nowadays, games on the local network have lost their dominant position, but they still have a considerable influence on the development and evolution of igrostroi. A lot of modern projects include both single and network transmission modes. Often this is realized through the introduction of several game characters, equally affecting the development of the plot. The player can choose the hero you like, while the other participants will be controlled by artificial intelligence. But this role can be taken on by real people who will have to work together to advance the story.

Games on the local network for the passage, although unique in its kind, are still not so valuable, because developers have to create different missions for individual characters. Therefore, a player may not see part of the content intended for another hero.

Noteworthy is the fact that the best games on the local network give participants the opportunity to work together, advancing due to team actions to the goal, and to test their skills in all sorts of knockout trials. For example, in Minecraft you can join forces with other inhabitants of the world, increasing the chances of survival against aggressive monsters and speeding up erection of buildings, or declaring war on the players, stealing and killing them.

All without exception, games on the local network require the presence of certain programs that allow you to establish communication between the two gaming platforms. There are many competing services, but the best is Hamachi, which allows you to create several rooms designed to support networks for different games on the same computer.

Games on the local network can boast another significant advantage. Since the idea of joint passage (regardless of the positions of the players in relation to each other) is flexible enough, almost all existing genres, from strategies to first person shooters, are involved in this global grouping policy of players.

Despite the above advantages, games on the local network still have one significant drawback, which can not be overlooked. The number of participants is always strictly limited, it varies from two to fifty players. Large loads without the occurrence of significant lags (braking, server response delays) are impossible due to a certain limit of the possibilities of computer networks.

Given the growing number of diverse online services that connect more and more people, computers will evolve not only in the direction of technologies for creating an ideal virtual reality, but also the connection of several hundred players in the newly-formed world.

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