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Overlord: Raising Hell. Passage of game: cheats, codes

Today we will talk about the game Overlord: Raising Hell. The passage will be described later in full detail. The first part ended with a hint of a fast continuation. And now it appeared. Released Overlord: Raising Hell - November 2007. This addition to the original game from Triumph Studios.

Castle

That's bewilderment from the first seconds of the game Overlord: Raising Hell. The passage begins with the appearance in the empty hall of the castle, where all entrances do not work. It turns out that this is the ending of the last part. We need to defeat the evil wizard. For this we go through a wall failure. We follow in the dungeon and type the faithful henchmen. We go to the battle with the magician. We pass for this to the teleport, leading to Mellow Hills. Nearby we find the arch. It takes us to a dungeon formed under the newly explored terrain. It is necessary to understand how to take control of this territory.

Halflings

Familiar to us on the first part of the enemy, Melvin is in Overlord: Raising Hell. Passage begins with a meeting with this food lover. We run past Malvina to the houses of halflings. We clean them until we are caught up. Melvin will not be distracted while eating food in suspended pots. The main goal - a stone gate, equipped with a red sign. It is necessary to eliminate aggressive pumpkins on the field. It's not so easy. The field is fed by pumpkin mom. In order to eliminate it, we send through the bridge of the brown henchmen. Destroy the pumpkins. We're raising Melvin's feeder. After several manipulations, the path is open.

Sheeps

Overlord: Raising Hell takes us to the next room. Here it is necessary to drive the sheep with the henchmen. Do this before Melvin eats the first couple of dishes. We start driving them when it explodes at the feeder number three. As a result, Melvin blocks the gate, cutting off our further path. After that he appears on the field. We go directly to the flag, which is located nearby. Melvin starts to roll, trying to crush us. We leave the henchmen, before the entrance without reaching. Melvin does not get to them. We need an improvised ball to get into the ditch, marked with a flag. It is near the gate, from the steps to the right. As a result of these actions, we destroy the gate.

Flags

Some players may seem too simple the main story of Overlord: Raising Hell. Mods are created precisely for this case, and they significantly expand the possibilities for complicate tasks. But back to the main version.

We leave the army in an extremely safe place. We run up to Malvin, we stand next to the flag nearest to him. Melvin is rolling towards us. The main thing is to step aside in time. If he hits us, the correct trajectory will go wrong, and he will explode far from our goal. Next, we meet Melvin in another field, which is played in a special mixture of billiards and golf.

Ball

Again we return to the henchmen in Overlord: Raising Hell. The passage continues with the fact that we leave them outside the field. Further, we repeat the maneuver described above. We open the passage further. Next we have to play a funny variation of computer tennis. Melvin performs the role of ball. A cart is a kind of cue ball. The ball should rebound from the latter. And the four doors behind Melvin need to get into. We drove to the cart three henchmen. Thus, there is an opportunity to control it to the right and left. We guide Melvin along an arbitrary trajectory, eliminating the straight line.

Artifact

Each of the doors, smashed by Malvin, hides the handle from a special pivoting mechanism. To make it work, we select them. Then the henchmen will do everything themselves. Having access to the mechanism described, open the door leading to the next section. Here is an artifact that gives control over the entire dungeon. Take it immediately does not work. At the first attempt the peasants resort and try to take it back. We become near the artifact. We get the opportunity to control it during the battle. If several peasants get to the artifact at once, they will begin to break it. If they achieve their goal, we will lose. Once we get the artifact, take control of the dungeon Mellow Hills. Then we return to the tower. The caretaker advises her to visit the desert lands, to see what is happening there. We leave for the task. We learn that you need to find several artifacts to get with the following dungeon. We are advised to take care of other territories first, then come back. We go into the tower. We transfer to the elven forest. To get into the local dungeon, the keys are not required. Here Oberon is in charge. He guards the artifact, which gives power over this space.

Elven Forest

The roots interfere with the passage, but they are afraid of light. To activate the floodlights, send one henchman who will move the switch. Oberon enjoys the play of an improvised theater. Next, we need to find, and after subordinating Terror - a mixture of a tractor with a flamethrower. It is necessary for the third act of the play. In Part 1 on the scene appear captive elves, who play themselves. Then you can see the monsters of the dungeon. They play gnomes. And here there must be a third act. But it is not, because the Terror is broken. The play is repeated. We pass first to the right. We clear the ranks of spectators. We penetrate into the passage, on the right and see the wells for the growth of the ranks of the army, as well as the source of magical energy. We get down through the right wing. We go backstage. We appear near demonic actors playing evil dwarfs. The exit leading to the scene opens to the beginning of the second act, then disappears. We eliminate the actors-monsters and run across the stage. After this, we have the elf actors. While the action is unfolding, there is nothing to be afraid of. The actors are safe. After the second part, monsters sometimes become aggressive, if you stand directly on the stage. We pass two make-up rooms. Technically, we move the stage scenery away with the henchmen.

A curtain

We get access to stairs and aisles. Opens the room behind the scenery. Push the stone that creates the obstacle. We open 2 ways, leading to the missing elements of Terror. The spare part is under large spherical flowers. They are located in the central part of the hill behind the monster. We defeat one more opponent. We take with the help of one henchman the missing element. It is hidden in a dead end for small scenery. Chinim Terror and go on stage. Manage the henchmen who roll the device. It is necessary to pass along the corridor. Further, having broken through the wings, we roll out onto the stage. The third part of the play begins. From it we learn about the arrival of the forces of evil that enslaved the elves. After the performance we release the wheel and turn the Terror. He will destroy Oberon and running monsters. You need to get an artifact - the key to the dungeon. We repeat the simple maneuver that was done in the previous dungeon. We get to the artifact side by side, pointing to the sides of the brown henchmen, fighting off the enemies - elves, who want to break an important element. Enemies are many. We reserve before the battle the ultimate amount of magical energy. After the battle we return to the tower.

Part 2

Now let's talk about the game Overlord 2. We'll go through it below. So, get down from the bump. With a baton we disperse children from the square. On the way, we destroy the barriers. Demonites are transferred to our sensitive leadership. The children are dispersed until they hide. We go to the city gate. They do not allow us. We go to the nursery to the ice palace. Kelda is holding us. We take the castle under siege. We demolish the gates with a rocket. We rise upwards. We find in the house a hiding place. It is the clothing of children. We change demons. A lot of acquaintances on the first part of the characters we meet in Overlord 2. The passage continues with the return to the city gates. Penetrate inside and look around - we need to improve gaiety. We go down to the square. We light the rocket on a small platform. We get fun and fireworks. We deal with the Romans. We go for Kelda, who takes us out of the city. We're collecting militia. On the way we meet a blockage and destroy it with a catapult. We release Gorilla in a clearing of ice. It helps to eliminate obstacles on the way. We proceed to the next chapter. We study the tactics of combat. We release the Yeti from the icy captivity. We inspect the fire. Gorilla begins to throw us snowballs. We break the pillar. We send our army to it. We leave the cave. Monkey breaks the road. We follow the Yeti and get into the special village of the Chukchi. Saddle dogs. Destroy the needle, turn the lever and go through the islands of ice. We return to the village. The monkey opens the gate to us. We make descents from the mountain. Find the Yeti. He jumps into the boat and attacks us with snow. We cut off the cables holding the boat. We enter into battle and overcome the enemy. We follow to the left. The cavalry moves on foot. We take the stone and put it in Nordberg. Find the magic gate. At the fork, we rise to the top. We take the likeness of some magic circle. We leave for the village. We move to the tower. It is necessary to capture Nordberg. We study our own possessions. We examine the dungeon. We get acquainted with its components.

Tricks

So we figured out the passage of the game Overlord: Raising Hell. Cheats are also provided here. They provide us with incredible opportunities. For example, if the water blocks the road, you can go directly along it. Sometimes you need to find the shortest path to sushi, and it's possible in Overlord. Cheats should be used like this: run the blue goblins into the water. They show us the most suitable road. This is not all the tricks available in Overlord: Raising Hell. Codes can also be used here, but for this you need to install a special trainer. Download it from trusted sources. Unpack the archive files in the folder with the game. We start the trainer. We enter the game without closing the addition. Now you can use supernatural abilities. Now you know everything you need about the game Overlord: the cheats and the passage we described in detail above.

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