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"Cossacks-robbers" - the rules of the game, familiar to our grandmothers and grandfathers
What is "Cossacks-robbers"? The rules of the game are familiar, of course, to each of us from the very childhood. This entertainment has always been incredibly interesting. Play in such outdoor games in the courtyard, usually girls or boys between the ages of six and twelve. Participate in this fun six (or more) guys. The more people gather, the children's game "Cossacks-robbers" is happier.
They play, as a rule, on quite a large territory. It can even be several neighboring yards. The more the territory - the more interesting.
"Cossacks-robbers": the rules of the game are clear and simple
So, where does all this begin? What is the essence of such entertainment as "Cossacks-robbers"? The rules of the game are quite easy to understand. Initially, participants are divided into two teams. Some are Cossacks, the latter are robbers. After this, it is decided where the "dungeon" will be located. There will be planted robbers. It can be a bench, a small playground, or simply a drawn circle.
At the beginning of the game, it takes a few minutes to select a cipher. The words for the game "Cossacks-robbers" are chosen, as a rule, long and complex. They should be difficult to solve. After this, the robbers escape and hide.
As soon as the time allotted to the bandits expires, the Cossacks begin to look for them. They must catch their opponents by using different methods of attack. For example, you can surround the place where the robbers hid, the whole team. And you can track them one at a time. Once a robber is found, they catch up and grab him. Caught is considered to be a player, whom the Cossack "salted". Before this happens, he, naturally, should try to escape from his pursuers.
If the robber is still caught, the Cossacks take him to the "dungeon". Here it can be "tortured" to obtain a secret word. But it can and help out. Any of the undetected robbers, touching the hand of his comrade, releases him from the "dungeon". Therefore, several Cossacks guard it. With successful rescue, the robbers escape and can hide again. But if they get caught - both players are taken prisoner.
The game continues until until the last robber is caught or the secret word is unraveled. After this, teams usually change places and start all over again.
More on the "dungeon"
So, we're playing "Cossacks-robbers". The rules of the game are not at all complicated. But the choice of the "dungeon" is worth to approach very responsibly. It can be a tree, a bush, a pole or any other notable landmark. It is best if the "dungeon" is protected from the attackers by a wall or a fence. But, of course, arrange it in any entrance or shed is impossible. And even more so in a ravine or similar places. In any case, the approaches to the "dungeon" should be sufficiently convenient and open. Choose a place for the captives is not too big to be easier to guard. However, it should be sufficient to ensure that at the end of the game all the players caught in it could fit in it. Borders are usually marked with stones or sticks. However, the easiest way to draw a line on the ground. Outside the "prison" prisoners can not run out.
Captivity
As a result, the place of detention was found in order to play Cossacks-robbers. The rules of the game say that a person should not just be caught, but also sent to prison. Caught a robber "remake" the Cossack who stopped him can not.
Lead the prisoner by the sleeve or by the hand. It can not break out at the same time. Nevertheless, if the Cossack lets go of the opponent for any reason, he again becomes free and can run away.
The first rogue in the "dungeon" must be guarded. The same applies to other players in the game. At least one Cossack must stand guard. If desired, more people can be identified for protection.
Sentinel Cossack and Atamans
Escape from the "dungeon" is quite difficult. After all, the guard Cossacks are chosen the most attentive and dexterous. That is, their mission is very honorable, as is the mission of the ataman. He directs the Cossacks to search for robbers at the beginning of the game and tells who to go to. Ataman gives advice, but, of course, he also catches rivals himself.
The robbers also choose their own commander. Ataman advises his wards where to hide. He sends weak players away. After that, he hides himself. If possible, the ataman also organizes the proceeds of the robbers, drawing up a plan.
Small tricks
There are some other nuances. "Cossacks-robbers" (the game, described above) may differ in certain rules. They are agreed by the participants in advance.
For example, if the Cossack is not sure that he will catch up with the escaping enemy, he can call for help. Then the robber is caught by common forces.
Lead him into the "dungeon" best of all in the way where other opponents of the Cossacks were not found. You can call and a partner in order to take the prisoner together.
How do players alleviate the conditions?
How to act to the robbers, when one of them leads to the "dungeon"? If the terrain allows, you can ambush. The main thing is to imperceptibly let the prisoner know about his intentions.
Well, the Cossacks best to arrange a "dungeon" in the open. Therefore, helping comrades robbers is quite difficult. But the prisoners can help them in this. If you distract the guard Cossacks in some way, for example, by arranging a slight zavarushku, getting to the robbers is much easier. To attack a "dungeon" is best done by large forces, and when there are already many prisoners in it.
In a word, "Cossacks-robbers" is an exciting and interesting game. It often lasts a very long time. At the same time, it does not bother children at all, as, indeed, many other well-known outdoor games in the yard.
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