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What are quests and what kind of quests are they?

Partly help to understand what quests are, the well-known children's play in "Twelve Notes" will help. She is very fond of spending in children's camps. The player or team of players receives the first note, which contains encrypted information about where to look for the next one. The game ends when the players have consistently passed from point to point and reached the last note, and with it - to the deserved prize.

What are Quests?

In the game of this genre, a task is always supposed, in which it is necessary to find something - an object, a hint, a message, so that you can move on. The word Quest is translated into Russian as "search". Sometimes the quest involves the execution of some task. The task of the player is to properly stir the brains to solve the proposed problem, as well as to show ingenuity and skills in order to cope with the task, and then move on.

Computer Quests

In the world of computer games is a special genre, popular with fans of puzzles and branched storylines. The player controls the hero of the game from the first or third person, examines the game world, performs the proposed tasks, looks for clues, things, codes and decides how and where they can be used. The outcome of the game often depends on which storyline the user chooses, what decision he will take in one or another scenario proposed by the plot. The peculiarity of the quest is that, without solving the previous problem, the player can not move on, and therefore can not finish the game.

Some popular projects

The history of video credits is closely related to a series of games created in 1984 by Sierra Entertainment under the general name Kings Quest. Animation, graphics, and sound were changed, but the fundamental foundations laid in this series became the basis for all subsequent computer quests. Among the most famous are the cycle of adventure games "Monkey Island" about a young man dreaming of becoming a pirate; A fantastic series "Project" The Traveler "» about adventures in time, the first-person quest Myst. A series of games in the quest genre called "Broken Sword", created by Revolution Software, is dedicated to the exciting adventures of American George Stobbart and French journalist Nicole Collar. About what quests are, enthusiastically tell fans of the ever-young Nancy Drew. The adventures of the detective girl, described in the books of the 1930s, became a source of inspiration for the company Her Interactive, which began issuing quests about Nancy since 1998. This series was recognized for having involved women in the computer games world.

And, of course, the story of what quests are, will not be complete without mentioning the game Dreamfall: The Longest Journey ("Dreamfall: The Endless Journey"). Here, the heroes need not only to think well, but also to run fast, deftly hide and own fighting skills. Connoisseurs of exquisite graphics and dramatic plot will surely celebrate the games from the Belgian artist Benoit Sokal. Cult projects were "Siberia" (2002) and "Siberia-2" (2004). No less exciting were his subsequent quests - Paradise (2006) and Sinking Island (2007).

Fish big and small

Among the virtual games on-line users liked the project "Russian fishing". What is an online quest, it is better to learn not by descriptions, but in an immediate game, where you can act not only alone, but also teaming up with friends on the network. In the "Russian Fishing" players are given the task to arrive at a certain body of water, to catch there a certain type of fish with a certain weight for a limited time. As a prize, the winner receives a quest rod, virtual money and "experience", which helps in the following tasks.

Himself a creator

With the advent of the genre of action games in the sphere of computer games, quests in their classic version became less popular with the public, and therefore their commercial production turned out to be unprofitable. At the same time, programmers offered users a number of engines that allow themselves to create simple games. This can explain what quests are amateur. Their main feature is that they are created by non-professionals on a non-commercial basis. In such games, as a rule, little animation, accents are placed on the quality of the plot and the game process, and not on the graphic solution of the game. Passage of the amateur quest takes an average of two or three hours. Famous representatives of the genre were the games Gemini rue, Cirque de Zale, Kings Quest-3 Remake, The White Chamber.

Command Odyssey

Recently, quests have become very popular in the form of a team game. They are held not only among children, but also among adults. In the process of such a game, people have the opportunity to communicate, learn a lot of new and interesting things and realize the desire for adventure and riddles inherent in every person. Teams follow the given route, perform tasks that require intelligence, erudition, endurance and the ability to think outside the box. Sometimes it is assumed that the players replace one task for another in specially arranged "exchange points". Cognitive excursion and adventure game successfully combines the so-called quest tourism, which services are offered by some firms.

What is a web quest

This is a new direction in pedagogy, which allows the teacher to formulate study assignments using the technologies of the World Wide Web. Web quests have the advantage that they combine gaming potential with cognitive and research capabilities. The teacher, when composing the assignment, gives the students links to certain resources. Those who complete the task, leave a report on the website of the web-quest. Tasks can be long-term and short-term, group and individual. In content they are creative, scientific, reporter, analytical, evaluative, etc. Having become acquainted in general with what a web quest is, you can say that such a lesson is a quest. This is the same technology implemented in the space of one or more lessons. Tasks, as a rule, are offered by the group, the result of the work done is presented in the form of a presentation at the final stage of the work.

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