ComputersComputer games

"Metro: Last Light": the passage. Cheats, codes, tips, secrets

It's hard to imagine a more atmospheric game project of the last time than Metro and Metro: Last Light. They showed that igrostroy in the territory of the former Union is very developed and from time to time can give birth to real masterpieces in demand all over the world.

Especially epic was the last part. Firstly, the players were still able to find out about Artem's future fate (according to the book, she was much more unenviable), and secondly, there is an opportunity to try her luck again with the "right" ending of the game "Metro: Last Light". Passing it carries away so much that you can at least a couple of times to go this way from beginning to end. In one case, you choose the "career" of a fearless fighter, who flares to the right and to the left, in the other - a peacekeeper hiding in the shadow who tries not to leave behind a single corpse. So how to pass "Metro: Last Light" "right"?

The last word, however, we are not accidentally put in quotes: you do not force anyone to a specific style of the game, than the project and is valuable.

Actions and karma of the main character

Throughout the game you will have the choice. How can "Metro: Last Light" end? Endings are chosen based on what actions your character does in the course of events. It will be bad if you pass the game as an ordinary "shooter", especially without thinking and killing all enemies. As for the second option, then it is somewhat more difficult ... This is the game - "Metro: Last Light": a good ending is found in gamers much less often.

As you can understand, for the "happy end" will have to work hard. In particular, it is necessary to perform as many good actions as possible, to help all those in need in the terrible and cruel world "Metro: Last Light". Endings directly depend on even the smallest, at first glance, trivia.

For every good deed and just a positive action, the game will "thank you" by displaying a flash of white light on the screen. Kill in this case is relying exclusively on mutants (aggressive). But not everything is so bad: it is not forbidden to eliminate individual persons. The main thing is that there are more outbreaks of white light than people killed.

Just note that "Metro 2033: Last Light Redux", although it differs a lot of new additions (DLC), but in terms of the passage is no different from the original release.

Introduction

Together with the three companions, you appear in some kind of tunnel. Then from its depth begins to approach the Darkness, and black pops out of it. You shoot them, but soon, horrified, you realize that they killed their comrades. Black has put on a fog, but after that you suddenly reach out your hand.

You awake in horror in your bed at the station. It turns out that you were awakened by Khan.

After that you can get acquainted with the management and gradually dive into the atmosphere of the awakening station. To get the achievement "Musician", we will use the guitar (in the initial room) and balalaika, which can be found in front of the armory room. In fact, there are a lot of musical instruments in the world "Metro 2033". The game Last Light involves a thoughtful and unhurried passage, so we advise you to listen to the songs of all the bards that meet you on the road.

In the most armory you will be given the necessary set of equipment. Note! Army cartridges are best not to shoot, but to exchange them for something necessary. We choose three any trunks, we cover them with auxiliary devices, and after that we train in a dash. We pass into the dining room, where you are already waiting for Ulman and Khan, climbing with them on an elevator.

He brings you to the command center. Here, Khan, who is trying to prove the need for a peaceful contact with the last surviving Black, is being held in custody. You, along with the sniper Anna, go to destroy this mutant. First we climb the elevator, then we sit on the monorail car. The new chapter "Metro: Last Light" begins. The passage continues in the same spirit.

Ashes

We're going to the next station. We go into the collector, we get to the vertical ladder at the end. From the stairs go to the right through the tunnel. We reach the rise to the surface, we put on a gas mask. You will find yourself on the ruins of the Botanical Garden, where the Black settlement was burned by a missile attack. We reach the columns on which Anna is climbing to insure you. By the way, in "Metro 2034: Last Light" you will see again with this pretty girl, but this will happen near the end of the game process.

We reach the clearing, where we meet with three waves of Sentinels. These are dangerous mutants, you need to destroy them. Anna will help with sniper shots. If you manage not to get in this battle of damage, you will achieve the achievement "Not a rabbit". We pass to the end, we see the little Black. We prolyazim him in the hole. The Kid gets into your mind, showing a picture of destruction and its salvation from rockets.

Fascists

From the influence on the mind Artem falls into oblivion. When he wakes up, he finds himself in captivity with the Nazis. Together with him there is a pair of soldiers from the Red Line and one civilian. Fascists begin to shoot prisoners. Together with Pavel, one of the soldiers, you manage to kill enemies and escape from captivity.

We get down into the cellars of the Reich, get into some round room. We sit Paul on the stairs, we ourselves climb after him. You will find yourself in a mine, to the walls of which hundreds of cells with prisoners are sculpted. Using the E (kill) or V (stun) button, it is necessary to neutralize the first guard. Do not forget to take ammo from enemies.

We pull for the lever - the ladder is pulled out. We unscrew the bulb, and Pavel removes one more sentry from his side and also removes the lighting. We pass along the bridge, eliminate (kill or stun) one more spy. From above we climb into the next pipe.

During a fascinating crawl we hear from the bottom of the conversation that the young Black sold to the merchants from the Hansa. We are selected, near the pipe there is already a corpse, dug with throwing knives. In the farm they are useful, so they should be taken away. On the wall in the same room hangs a corpse, near the legs of which are some boxes. On them you can find a useful note, behind them - another throwing knife.

Again we unscrew the bulb, wait for the next guard and turn it off. We climb up, press the green button and hide. There will be another guard who also needs to be stunned. We climb into the sluice and press the lever. We get from Pavel a pistol with a silencer. In the collector, you still have to shoot three patrols. The other four soldiers can be stunned without special effort from behind. After this we get the achievement "Freedom".

We reach the end of the foul-smelling canalization, we see the control panel. We pull at the lever, after which we observe with satisfaction (through the window) how all cells with prisoners are opened in the prison. To Paul could open the lock, pull for the right lever, located on the wall.

Reich

We come to the subway escalator. Idle, of course. On the table in front of him, you can find another note. Climb up the escalator, we see there a bunch of fascists, in a frenzy chanting their leader. He is just talking about the rich stocks of station D6, which the Nazis want to capture. Carefully start from there to go.

Then the Fuhrer receives a report on your escape. We hold down the Shift key and run to the left side corridor. Once you have to jump over the obstacle. On the way, the main character is wounded once, but Pavel will be able to drag Artem to the nearest trolley. The list of our achievements "Clean escape" in "Metro: Last Light". Passage should continue, while trying to get more of this kind of achievements, because they are important for obtaining a "good" ending.

Parting

Since a monolithic grid is encountered on the way, it has to be rammed, and as a result the trolley turns into a pile of rubbish. We put Paul in the collector pipe. Alas, but on the other side are the fascists, who grab him.

On the right, the gates open immediately, from which a couple of security guards jumped out, who are looking for "an accomplice of a captured communist". We hide in the corner, after extinguishing the lantern. When the guards inspect the station and turn around, catch up with them and eliminate (killing or stunning, at your discretion). Ahead you will also meet with a dozen fascists, but, with due diligence, they can also be stunned. To make it easier, you need to unscrew all the nearest lamps, and to the far - to get from the pistol with a silencer. If you succeed, get the "invisible intruder" achievement.

On the control panel (in the house on the second floor) you will find one more note. We climb into the closed part of the room, we find three more enemies there, neutralize them. In one of the rooms we find a soldier not in uniform and without weapons. If you do not want a "bad" ending, you can not kill him. On the nightstand next to him is another note. We go in the next room, we get into the ventilation.

Camp

Crawling along it, we will see in the end the camera and Paul in it. To save him, you need to hurry - soon your friend will be led to the execution. Of course, emerging from the ventilation should be in the next room. On the way, do not forget to rummage around the bedside tables and a couple of rooms, as there you can find a few bullets and first-aid kits. Go further along the corridor to get into a small two-story building.

Attention! In the room behind the glass three guards are visible. It may be tempting to lay them in a quiet way, but in fact there are much more. On the right ladder we rise to the second floor. We fall into the next room, hiding behind a pile of boxes. Listen to the conversation of a pair of guards. From the words of one of them we understand that a good weapon is hidden in the closet. We wait for him to proceed to the room with the cabinet, follow him and deafen him. We get the machine with three improvements. It should be noted that the passage of "Metro 2033: Last Light" does not spoil such samples of equipment, and therefore they should be valued.

To the left of the entrance to the security room you can find an accordion (musical talents are needed for a "good" ending). We go to the second floor, we see about the sparkling flap of one guard. When he departs from a well-lit place, we are deafened. Down we go on the other stairs, we go in the door on the right.

We found ourselves right in the freezer. At the entrance there is one guard, the other Nazis in the zone of reach here is not observed. At the end of the freezer there is a breach through which you can creep into another room. You will immediately go to the hydroponics room, where in the tubs you grow food crops. Look to the right - there is a small room with a decent supply of weapons and cartridges. We go into the generator room.

There, under the bright lanterns, there are five guards at once. On the left side there is a flap, which can be turned off by means of picking, but it is not necessary to do so. It's much easier to shoot light bulbs over a bridge from your pistol with a silencer. We go along it, turn to the right, to the passage. If you creep inside, then in the left dead end will be a wonderful "gift" in the form of a box with a bunch of first aid kits and cartridges. Having got out of the ventilation, you will find yourself on the first floor. By the way, if you kill those five guards, you will pass here at once, but spoil your karma, and you will not find cartridges.

From below you can see several water mills. Under the floor hides an extensive network of channels, along which it is easy to get around all the guards. So we get to the control room, in which one fascist is sitting. We deaf him. In a separate lighted room you will find a new note.

We jump down, we are heading for the big red door. It's closed, so I'll have to jump again to the bottom level. Note! On the way, you will meet a stretch, which must be removed. We leave in the tunnel, completely filled up with concrete and armature.

Having got out of it, we see two guards who are preparing to hang Paul. We deaf them and take out a friend from the loop. Soon you will learn that the passage of "Metro 2033: Last Light" will give you an unpleasant surprise.

Betrayal

We'll have to go through a dark level, inhabited not by the most trustworthy and kind spiders. For their stunning, it is preferable to use a flashlight. Since Paul knows the way, he leads us through the dark underground world "Metro: Last Light" 2.

We leave on the surface, we pass to the fallen plane. We look at the hallucination, after which we bring to life the fallen comrade-in-arms. We follow Paul, who takes us to the Theater. Soon he overtakes us in a restaurant, where he offers to drink and eat. This is where the terrible thing happens: food was a sleeping pill, and Pavel, as it turned out, is not our friend. However, similar discoveries the game "Metro: Last Light" contains a lot.

You will be taken to the meeting room in which Moskvin, the local chief, will torture Artyom to tell him about the telepathic abilities of the Black mutants. Run away is due to the son of Moskvin, who hates his father and shows us the passage in the pipes, which he himself constantly uses.

Railcar

We go out to the trolley, which is to catch up with Pavel's group. By the way, this wonderful tachanka is also available in the "Metro: Last Light" Redux. It greatly simplifies the twists and turns of the game. Zalazim in transport, and almost immediately after the start of the road, we encounter a group of refugees. They will tell you about a group of bandits who took with them all combat-ready guys. We deal with the enemies, go back to the trolley. Along the way, you will have to destroy a few more enemies.

During the trip, your transport is out of order, and so you have to go on foot. Here you are overtaken by the Guardians. We fight off from them, we wait for the ferryman's boat. We swim with it, then jump to the lift. We sustain one more fight with mutants, after which we rise to the ventilation system.

We reach rooms with a large number of corpses. In the next room will be a couple of enemies, which can easily be bypassed. Above we go to the other side. Move will have to squat, as all rooms are heavily smoke. Enemies will not notice you, but you will have to joke with especially sharp ones. Once again, we recall that the game "Metro: Last Light" will end well only if you are as generous as possible to your defeated opponents.

We get out to our people, we meet with Khan and do all the necessary purchases in the weapons shop. We follow the tutor in the interlinear tunnel. On the way several times have to fight off the Blacks. We reach the Tower, from where the rockets were launched, which completely destroyed the settlement of Chernykh. After a while, Khan gives the command to pursue the baby, because he feels his presence. We reach the trolley, start the pursuit.

Train to the future

We catch the train, destroy all the enemies on it. We leave to contact with the baby, and then we take him to a safe place.

We get off the train, open the grate and go down, following the cub. We crawl under the floor, neatly neutralize all the enemies that are in the room. We pass to that side of the room, on which there is a hatch. Again deal with the bandits, again we pass to the other side. Note! Directly under the stairs is an enemy, who must certainly be killed, since it is virtually impossible to approach him from behind. We pass to another location.

New fights

And again you will meet enemies, which Black will warn you ahead of time. We go in the car, muffle or kill the enemy. We leave on the other side, climb the left staircase. We jump over to the inverted car, we go down. There, behind the next door, is Lesnitsky. We grab it. Black at this time "gutted" the memory of the enemy. After you find out everything, there is again a choice (often found in Metro 2033: Last Light): to stun or destroy the enemy.

We pass through the ruined house, we get out on the platform. We pass to the opposite side, methodically eliminating the enemies that will inevitably meet you on the road. We rise upward. We get out of the building through the open window, we leave on the roof of another house. We kill the demon, we leave further. By the way, in the "Metro: Last Light" Redux these monsters have become much more evil and dangerous, so that you will have to use even more economically scarce ammo.

We keep close to Black, as the storm soon begins. We wait it together. Attention! You will be tried to capture Souls, so it's very important to go alongside Black, who will protect you. We move to the other side, jump into the ditch. It turns out that you are waiting for an ambush. Our mutated friend will help, highlighting adversaries. While he is not tired, you need to try to destroy them as much as possible.

Do not forget at the same time often change the shelter, because the enemies will try to get close to you from all sides. Paul will be your last goal. It can be traced by a well-noticeable light from a laser sight. We go into the building, clean out the mutated mutants, and then short bursts from around the corner remove the traitor Paul. Having learned his memories, we leave in the window located on the left side. Continue the passage of the game "Metro: Last Light".

Garden

We jump over the wall, as soon as possible we try to reach the brook. You need to go to the left, where you are met by ubiquitous enemies: after interrupting them, again go to the left. We encounter a monster, who protects his cubs from the Sentinels. Kill the attackers. Again turn left and go until we meet our allies. Khan falls into a trance and communicates with the baby Black. Together with them you can see the opened gate, behind which many ancestors of the baby sleep in the suspended animation, which turned out to be in the "Metro 2033: Last Light" not completely extinct.

With Khan and the colonel you need to move to the conference. We go to Moskovin, in which little Black can count memories. We go along the long corridor, opening all the doors in a row. Moskvin already managed to escape, because he realized what he had done. It's time to finally go to your native station D6, in order to support her in a difficult moment. Everything, the passage of the game "Metro: Last Light" will soon be over.

Next, the plot depends on your karma in the game (the notorious "good" and "bad" endings). If you passed the "Metro" in the mode of a normal shooter, then the enemies eventually overpowered, and therefore Artem will have to activate the explosive, which completely destroys the station and himself. In the case when the hero has managed to kill the minimum number of enemies, a sudden ending comes: at the moment when people are ready to start shooting, the station includes the awakened Blacks and stop the bloodshed.

All, the final screensaver. So you have finished "Metro: Last Light". Passage was difficult, but it certainly was worth it!

Cheats and codes

By the way, is it possible to somehow facilitate the life of your game character? Are there any codes on "Metro: Last Light"? Alas, but you have to disappoint: in the official game there are no opportunities to enter any combinations that would remove the restrictions and make the process of passage easier.

Of course, there are many so-called "trainers" on the Internet. Putting them, you get excellent cheats. "Metro: Last Light" becomes much easier, as a bunch of cartridges or first-aid kits can be obtained by simply clicking on a certain button. But! Just note that you should do this only on pirated copies.

The official release, distributed through the Steam system, painfully "reacts" to any file change. Passion for cheats may well lead to the fact that the company Valve simply blocks your account without the possibility of recovery. Especially this is the "Metro 2033: Last Light" Redux, as in this case the developers seriously tightened the system of protection against piracy.

Similar articles

 

 

 

 

Trending Now

 

 

 

 

Newest

Copyright © 2018 en.birmiss.com. Theme powered by WordPress.